Aimee has worked as a freelance writer since 2006. She brings nearly 20 years of professional writing experience and passion to the roguelike and roguelite genre, covering the games, developers, and trends shaping its future.
FeaturesIf you’ve played Book of Demons or HELLCARD, you’ll already be familiar with Thing Trunk’s rather distinctive approach to making games. The…
FeaturesOut on the fringes of colonized space, equality under Solar Federation Law is a nice idea that stops applying the second you’re…
NewsTMNT: Splintered Fate has come a long way since the Turtles first started fighting their way through New York City, and Super…
ReviewsThere are some games that remind you of something else almost immediately, and the first time I saw Mexican Ninja in action,…
NewsAfter three years, hundreds of thousands of copies sold, and enough slaughtered zombies to fill several apocalypses, Yet Another Zombie Survivors is…
NewsNarcos and Yakuzas have joined forces, Nuevo Tokyo has fallen under their control, and apparently there’s only one person capable of sorting…
FeaturesA wave of polarity-based machines is closing in, and the only thing standing between you and a very bad day is matching…
NewsMexican Ninja officially launches tomorrow, August 20, but developer Madbricks and publisher Amber Studio aren’t planning on quietly sitting back and watching…
NewsMost tactical games give you direct control over every move your squad makes, but not Deadlock Station. Your soldiers can handle the…
FeaturesSomething has torn open in the world, and whatever’s coming through it isn’t friendly. Monstrous creatures are pouring out of the Breach…
ReviewsA little like Dave the Diver, I completely missed Sephiria when it first launched into Early Access. It’s been around for a…
NewsJust when we thought the original Darkest Dungeon had finally been allowed to rest, Red Hook Studios has dragged it back out…
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