Aimee has worked as a freelance writer since 2006. She brings nearly 20 years of professional writing experience to the roguelike and roguelite genre, covering the games, developers, and trends shaping its future.
News The new cellular roguelike shooter Pathogenic may not be due to drop until July 16,...
News How do you balance player agency with procedural systems? Auto-battlers want to automate the grind,...
News A solo developer just dropped footage of a roguelite ARPG that treats failure as progression...
News The upcoming roguelite Vanguard Tides is built on a deceptively simple two-act structure. Survive long...
News Indie studio, Seahorse Games, is asking you to help polish their tactical deckbuilder before it...
News Most roguelikes ask players to save kingdoms, slay monsters, or survive impossible odds. Rock, Paper,...
News Roguelites love upgrades. The problem is that a lot of them don’t actually change anything....
News You’re about to discover that sometimes the best military strategy involves rolling the dice. Miraclawns...
News One of the most encouraging things an indie developer can do after releasing a demo...
News An orange cat rolling a crystal ball across a table isn’t the sort of thing...
News Most deckbuilders ask players to build something powerful. Litany seems more interested in letting them...
News Six students just did what most of us only dream about. They shipped a commercial...