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Roguecraft DX

Badger Punch Games / Official Site
CasualIndieRoguelikeRPGStrategyTurn-based
Game Details
Publisher
Thalamus Digital
Release date
Sep 10th, 2026
Status
Demo
Classification
Turn Based roguelike
Distribution
Steam (Windows)
Monetization
Unknown
Multiplayer
No
PvP
No
Setting
Fantasy
Run length
30-40 Minutes
Meta-progression
None
Build diversity
Low
Platforms
PC, Steam

Every step in Roguecraft DX is a decision, whether you’re opening an unexplored door, taking a chance on a mysterious potion, or convincing yourself that one more room couldn’t possibly hide something capable of ending your run. Sometimes you’re right. Sometimes you discover why permadeath has remained such a defining part of traditional roguelikes for decades.

Inspired by classic dungeon crawlers and Lovecraftian horror, Roguecraft DX is a turn-based roguelike where each descent into the Dungeons of Mordecoom is procedurally generated. Hidden rooms, strange monsters, magical artifacts, and unpredictable encounters ensure no two expeditions unfold in exactly the same way. Three playable heroes each approach combat differently, encouraging you to learn not only the dungeon itself but also the strengths and weaknesses of every adventurer willing to brave its depths.

What Makes It Different?

  • Explore 15 procedurally generated dungeon floors on every run
  • Choose between three heroes with unique abilities and different difficulty levels
  • Play entirely at your own pace with turn-based movement and combat
  • Discover hidden rooms, mysterious potions, and magical treasures
  • Face monsters inspired by classic fantasy and Lovecraftian horror
  • Features strict permadeath where every decision matters
  • Includes an endless dungeon mode with its own high score table
  • Built around short, replayable runs that encourage experimentation
  • Presented in detailed isometric pixel art inspired by classic dungeon crawlers

Every Step Deserves a Second Thought

Nothing moves until you do. That slower pace gives Roguecraft DX a very different feel from action-focused roguelikes, encouraging you to stop, assess the room ahead, and think carefully before committing to your next move. Charging into unexplored territory is rarely rewarded, especially once the dungeon begins throwing tougher enemies and unexpected situations your way.

Even something as simple as an unidentified potion can become a meaningful decision. It might solve your immediate problem, or it might create an entirely new one. Much of the enjoyment comes from gradually learning which risks are worth taking and which mistakes only need to happen once.

Three Heroes, Three Very Different Journeys

The Warrior, Rogue, and Wizard all approach the dungeon in their own way. The Warrior focuses on powerful melee attacks, the Rogue specializes in repositioning for deadly backstabs, while the Wizard trades durability for ranged magical attacks.

They also represent different levels of challenge, making Roguecraft DX approachable whether you’re completely new to traditional roguelikes or looking for a more demanding adventure. Learning how each hero solves the same problems adds another reason to keep returning after a failed expedition.

Failure Is Part of the Adventure

Permadeath means every successful descent feels earned. A careless decision can erase an otherwise promising run, but the procedurally generated dungeon ensures the next attempt won’t simply repeat the last one.

That constant unpredictability keeps the dungeon interesting. Secret rooms appear in different places, monsters change, and new discoveries continue to emerge even after you’ve begun to understand the rules of the world beneath Mordecoom.

How Long Does a Run Take?

A successful run through the Roguecraft DX demo typically lasts 30 to 40 minutes, taking you through all 15 dungeon floors before the final boss encounter. Because the game features strict permadeath, unsuccessful attempts can end much sooner, while a focused session of multiple runs usually lasts around an hour.

Controller Support

Roguecraft DX offers full controller support for Xbox controllers.

Good If You Like…

Players who enjoy Jupiter Hell, Rift Wizard 2, Golden Krone Hotel, or Cogmind should feel at home in Roguecraft DX’s deliberate pace, where careful planning, procedural dungeons, and learning from every failed expedition matter far more than quick reactions.

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