Rogue Voltage, developed by Horizont Computergrafik, casts players as a mad-scientist engineer whose weapon is a hand-wired circuit board rather than a sword or spell deck. Released May 1, 2026, the game tasks you with assembling racks of modules drawn from a pool of over 150 options: some produce energy, others store it in batteries, amplify it, or convert it into combat effects. Connecting modules in the right order triggers chain reactions, and the bulk of the game’s strategy lives in designing those chains rather than in moment-to-moment positioning.
Combat runs on a timeline system where turn order is a resource. You can slide your own turn forward or backward and manipulate enemy positions on the timeline to dodge hazards like volcano eruptions or to push foes into attacks such as the Grav-Spike. Each turn you allocate your generated energy across competing uses—firing a blaster, drinking a healing potion, or banking energy in a battery for a larger burst next turn—so decisions compound across a run rather than resolving cleanly each round.
The game sits toward the demanding end of the spectrum: the procedurally generated biomes escalate in threat and require deliberate rack composition to handle, meaning a poorly planned circuit can collapse well before a run ends. Between runs, a persistent camp gives access to building upgrades, a module stash for preserving favorite pieces, and a custom character builder, creating a layered unlock economy that grows the option space without trivializing the in-run decisions.
- Over 150 modules spanning energy generation, amplification, storage, and effect conversion
- Timeline manipulation: shift your turn and enemy turns forward or backward each round
- Procedurally generated biomes with progressively dangerous enemies across each run
- Persistent camp with upgradeable buildings and a personal module collection
- Custom character creation unlocked through camp progression
- Steam Deck Verified with full controller support
The game entered early access and received a steady stream of numbered updates across 2025, adding module drops, a camp rework in August, new legendary modules in June, an ice biome in November, and controller UX improvements in December. A version 1.0 beta test ran in April 2026, and the full release followed on May 1. The Spark Plug Update in June 2026 was the first post-launch content patch, accompanied by a hotfix shortly after.
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