
BARD’S FAULT
Someone broke the timeline, and now a crew of friends is stuck cleaning up the mess. Fighting back-to-back against endless swarms, every death just sends the party back to the Tree of Time to try again with a little more knowledge than before.
BARD’S FAULT is a co-op action roguelike from developer Sunabi Studios. Syncing character abilities into combos through the Fellowship Engine, building a run from cards, items, and bonus skills, and returning to the Tree of Time after every death, you’ll fight through a multiplayer bullet heaven while piecing together why the timeline broke in the first place.
What Makes It Different?
- Fight back-to-back with friends against relentless swarms of enemies
- Combine character abilities to trigger unique combat combos
- Build a team composition where every character’s role matters
- Craft a fresh build from cards, items, and bonus skills every run
- Return to the Tree of Time after death to unlock permanent upgrades
- Uncover narrative threads that carry forward and deepen across runs
- Take in a vibrant, cozy art style built for clear, readable combat
Built for Playing Together
The Fellowship Engine is what sets BARD’S FAULT apart from a typical solo survivor game. Characters interact with each other mid-fight to trigger combos that wouldn’t happen alone, and since each one brings abilities that shape the whole team’s composition, deciding who plays what role matters before a run even starts.
Death Feeds the Next Attempt
Falling isn’t just a reset here. Characters remember each loop, and returning to the Tree of Time after a run ends unlocks permanent upgrades along with a chance to dig into what caused that death. Narrative threads tied to the broken timeline unlock as runs stack up, so even a short, failed attempt still moves the mystery forward.
How Long Does a Run Take?
There’s no official or crowdsourced average run-time data available yet, since the game only just released in late August 2026. As a multiplayer bullet heaven and action roguelike, runs typically depend on survival time, team builds, and how far a party progresses into the swarms. Standard single runs in comparable isometric or bullet heaven co-op roguelikes usually last anywhere from 20 to 45 minutes per full successful session, though specific averages for this title will emerge as the community logs more playtime.
Controller Support
No information provided.
Good If You Like…
If you enjoyed Vampire Survivors, Halls of Torment, or HELLCARD, BARD’S FAULT’s mix of co-op bullet heaven combat and roguelike progression should be well worth a look.
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