Back to games

Alchemickal

Rodbot
ActionIndieRoguelike
Official socials:
Game Details
Publisher
Rodbot
Release date
Jul 13th 2026
Status
Released
Classification
Roguelike twin-stick shooter
Distribution
Steam (Windows, Linux)
Monetization
Buy to play
Multiplayer
No
PvP
No
Setting
Dark, science-fantasy dungeon
Run length
30 Minutes
Meta-progression
None
Build diversity
Medium
Platforms
PC, Steam

An everyday alchemist never signed up for any of this, but the jury-rigged tech strapped to his arm says otherwise. Shocking enemies with chain lightning, melting them with acid, or coating them in flammable tar and watching the whole room go up, every weapon carries a little more chaos than intended.

Alchemickal is a roguelike twin-stick shooter from solo developer rodbot, where frantic elemental combat meets genuine tactical thinking. Imbuing weapons with chemickals to exploit specific enemy weaknesses, discovering ancient recipes hidden throughout procedurally generated dungeons, and building a unique arsenal every run, you’ll fight to survive an arcane invasion that’s spiraling well past what one alchemist can reasonably handle.

What Makes It Different?

  • Imbue weapons with chemickals to grant them elemental properties on the fly
  • Shock, melt, or set enemies ablaze with distinct elemental effects
  • Discover ancient recipes hidden throughout the dungeon to unlock new combinations
  • Exploit enemy quirks, since some bleed, some rust, and some can be turned on each other
  • Upgrade weapons through their own unique, branching upgrade trees
  • Explore fully procedurally generated dungeons packed with hazards and ambushes
  • Face permadeath, where every run starts completely from scratch

Chemistry as Combat

The core hook of Alchemickal comes down to matching the right chemickal against the right enemy at the right moment. Chain lightning, acid, and flammable tar each interact differently with the game’s cast of enemies, and since those enemies come with their own distinct traits, some bleeding out over time, others rusting, others capable of being turned against their own allies, reading a room correctly matters just as much as raw firepower. That constant puzzle of matchups gives combat a genuinely tactical edge beneath its frantic twin-stick pace.

No Two Arsenals Look the Same

Every weapon in Alchemickal comes with its own upgrade tree, and between worlds, a cosmic entity offers up a rotating stock of strange buffs to pick from. Bubbling cauldrons tucked away in the dungeon hide alchemickal recipes lost to time too, meaning the exact combination of weapons, chemickals, and upgrades built up over a run is rarely, if ever, repeated. That variety keeps runs feeling fresh even after learning the game’s core systems inside and out.

How Long Does a Run Take?

The average run time is about a half-hour per session. An average session lasts about 30 minutes.

Controller Support

No information provided.

Good If You Like…

If you enjoyed Rogue Star Rescue, A Contusion, or Debugging Hero, Alchemickal’s mix of elemental build-crafting and twin-stick roguelite combat should be well worth a look.

Player Reviews

Write a review

Join the discussion

Comments are for AllRogues members. Sign in or create a free account to leave a comment.

Sign in to comment

More roguelikes like this