
Replicat
Every turn in Replicat, you flip two tiles hoping they match — but the real decision is whether to spend a card that keeps a tile revealed, chain a Joker that pairs with anything, or hold your effects for a combo that forces mismatched pairs to count anyway. That tension between memory and deckbuilding is what Brainoid Games built the game around: a roguelike that grafts a full card system onto the classic concentration format.
A run moves through 21 escalating levels capped by boss stages, each boss arriving with its own rule-warping modifiers. The deck you carry determines how you interact with the board — cards come in five colors, each with distinct mechanics, and the pool spans over 90 options covering passive reveals, extra moves, turn manipulation, score multipliers, and reality-bending Jokers. Alongside cards, more than 80 curios act as persistent rule-changers for the run, accumulated as you progress and capable of fundamentally shifting what a viable strategy looks like. Five essence categories with 18 upgrade types let you push a build further in a chosen direction, whether that means leaning into chaos or locking down a tight combo engine.
Between runs, earned experience unlocks additional cards, new starting decks, and higher difficulty tiers. Ten starter decks ship with the game, each carrying its own difficulty profile and nudging players toward different archetypes from the first card drawn. No starting deck plays identically because the randomized level layouts, modifiers, and card offerings vary every run.
Replicat went through an extended public playtest period stretching from at least mid-2025, with double-digit numbered playtest updates logged through October before the full game launched on Steam on November 18, 2025. Post-launch patches arrived within the first week, and two developer devlogs followed in November and January. A labeled Major Update arrived in March 2026, and by June 2026 the game had expanded to mobile platforms. Brainoid Games partnered with publisher Erabit, a relationship announced during the playtest phase in August 2025.
A new player’s first hour involves picking a starter deck, learning which card colors reveal versus flip versus score, and losing a run somewhere around the mid-levels when the board complexity outpaces a deck that hasn’t yet found its identity.





