
A city is in trouble, and only a team of tamed, trained Montabi can save it. Assembling the right crew, evolving them into stronger forms, and outsmarting the local gang causing chaos is the only way to bring peace back to the streets.
Montabi is a creature-collector roguelike deckbuilder from developer Mankibo. Choosing a favorite starter from 22 options, training and evolving your team of Montabi, and battling across a tactical 3×3 grid, you’ll draft new skills, collect equipment and charms, and pick a trainer whose playstyle suits how you want to fight.
What Makes It Different?
- Collect and fight with over 60 unique Montabi
- Choose from 22 starters, each kicking off a completely different deck
- Evolve your Montabi into more powerful forms as they level up
- Combine Montabi with complementary skills into a synergistic team
- Battle across a tactical 3×3 grid-based combat system
- Select a trainer with their own distinct playstyle and abilities
- Explore over 30 randomized events scattered throughout the city
Every Montabi Brings Its Own Deck
Rather than sharing one universal card pool, each Montabi carries its own unique deck tied to its evolutionary line, meaning the starter chosen at the beginning shapes an entire run’s identity. Training a Montabi to level up unlocks new moves and eventually triggers evolution into a stronger form, expanding tactical options along the way. Combining Montabi with complementary abilities into one cohesive team turns individual skill sets into genuine synergies worth building around.
Position, Protect, Outthink
Combat plays out across a 3×3 grid, rewarding smart positioning as much as raw power. Trainers bring their own playstyle into the mix too, whether that means getting up close and personal, buffing the team with a hearty meal, or lining up the perfect formation before striking. Since a defeated trainer ends the game outright, much like a king in chess, protecting them while still pushing for victory is a constant balancing act, and resting up at a cafe between fights helps keep the whole team standing.
How Long Does a Run Take?
The average run time for a complete playthrough is about 30 to 45 minutes. Because it operates on a roguelite structure, total play time will vary depending on how fast strategic decisions are made, how deep a run gets into the game’s branching areas, and whether it ends in success or a knockout during a grid-based battle.
Controller Support
No information provided.
Good If You Like…
If you enjoyed Wildfrost, Slay the Spire, or Monster Train, Montabi’s mix of creature collecting and roguelike deckbuilding should feel right at home. Its tactical grid battles and evolving team synergies bring something a little different to that same familiar formula.
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