
A Contusion
Badly injured, memory in pieces, and a mentor’s voice guiding you through a compound crawling with danger. Something unthinkable erased that guidance halfway through, leaving nothing but darkness, gunfire, and a desperate escape to hold onto.
A Contusion is a top-down roguelike shooter from solo developer gakovniza, described as leisurely hardcore. Piecing together fragments of memory while gunning down five distinct enemy factions, arming up with an extensive arsenal of weapons and armor, and navigating procedurally generated levels, you’ll fight through catacombs, bunkers, and sewers, knowing that any encounter could leave you unscathed or end things for good.
What Makes It Different?
- Arm up with 16 kinds of bullet weapons, shotguns, and melee weapons
- Equip 15 types of light, medium, and heavy body armor for real protection
- Collect over 70 perks and 20 powerful artifacts to shape a build
- Face 5 enemy factions, each with distinct mechanics and behavior
- Explore 5 types of procedurally generated levels, from catacombs to sewers
- Use grenades, first aid kits, helmets, and shields to survive tough fights
- Piece together a fractured memory across a genuinely hardcore run
Five Factions, Five Different Fights
A Contusion doesn’t throw one generic enemy type at players and call it done. Heavily armed criminals, mutants with randomized DNA, nearly invulnerable undead, self-improving robots, and an ominous black goo each demand a different approach, and switching tactics between factions is essential to surviving a run. That variety keeps combat feeling unpredictable even after learning the basics of a given enemy type.
An Arsenal Built for Every Situation
With 16 bullet weapons, 6 types of bullets, 4 types of shotgun shells, and 7 melee weapon modifications on offer, gearing up in A Contusion means genuinely weighing trade-offs between firepower, ammo type, and reach. Layering armor, helmets, and shields on top of that arsenal, then rounding it out with over 70 perks and 20 artifacts, gives every run room to be built around a distinct approach to survival.
How Long Does a Run Take?
There’s no tracked data or public consensus available regarding the average individual run time, since the game is a very small niche title developed by a solo creator with a limited player base and hasn’t accumulated playtime metrics or run-duration tracking on community databases like HowLongToBeat. Generally speaking, top-down twin-stick action roguelites of this scale tend to have average individual runs lasting anywhere from 20 to 45 minutes, depending on player skill and build progression.
Controller Support
No information provided.
Good If You Like…
If you enjoyed Enter the Gungeon, Rogue Star Rescue, or Jackal, A Contusion’s mix of top-down shooting and hardcore roguelike survival should be well worth a look.
No articles tagged with this game yet. Tag a post with "A Contusion" and it will appear here.




