
Rabbit and Steel
Rabbit and Steel, developed by mino_dev, drops one to four rabbit-eared players into a roguelike built around the feel of high-level MMO raiding — global cooldowns, role-based classes, gear optimization, and boss mechanics that demand coordination, all compressed into a single run with no login queue. Released May 9, 2024, each session begins with class selection and an invitation to up to three friends before the party pushes toward the Moonlit Pinnacle through a sequence of boss encounters and loot decisions.
Combat sits firmly in the punishing half of the spectrum: bosses broadcast mechanics that must be resolved correctly, and failure to do so compounds quickly. The class system shapes what skills and gear matter to a given character, and over a hundred randomized loot items mean two runs rarely produce the same build. Item synergies reward deliberate construction, and because loot rolls are contested among party members, there is a genuine competitive layer to cooperative play — rolling on a piece suited to a teammate’s class is both possible and socially consequential.
Solo play is fully supported and meaningfully different: mechanics normally handled by split-role cooperation are replaced with dense bullet-hell patterns, making the lone-rabbit experience its own distinct challenge rather than a stripped version of the multiplayer one. A single-player story campaign threads dialogue with enemies through the mystery of the lost Moonlit Kingdom, giving the setting narrative grounding beyond premise. Play supports keyboard, mouse-and-keyboard, and controller, and local and online co-op can be mixed freely.
- Tab-target-style combat with global cooldowns and role-differentiated classes
- Over 100 random loot items with build-defining synergies and contested party rolls
- Bullet-hell solo mode replacing cooperative mechanics for single-player runs
- Single-player story campaign with NPC dialogue uncovering the Moonlit Kingdom plot
- Full local, online, and mixed co-op for one to four players
- Steam Workshop support added post-launch
The game’s update history shows sustained development well past its 2024 release. A Steam Workshop update arrived in October 2024, followed by loot-focused and balance patches through early 2025. The major milestone came in February 2026 with Extra Mode, a named expansion to the game’s content that received its own patch cycle through spring 2026. As of May 2026 the project marked two years of post-launch support with continued maintenance patches, indicating an ongoing commitment from mino_dev rather than a finished-and-shipped posture.
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