Aimee has worked as a freelance writer since 2006. She brings nearly 20 years of professional writing experience and passion to the roguelike and roguelite genre, covering the games, developers, and trends shaping its future.
NewsThe developer of 72 Seconds, a roguelike RTS hybrid, has spent the past week converting player complaints into concrete fixes, transforming what…
NewsCreated by the solo developer behind Crab Rave, Crab Champions is a third-person roguelike shooter that distills everything worth preserving about looter…
Editor SpotlightOne of the best things about the roguelite genre is that it can be surprisingly affordable. There’s plenty of premium roguelites worth…
NewsBad luck in card games has ended countless roguelike runs before they could even begin. Now, a solo developer behind Hellsino has…
NewsAn adorable tadpole named Tapo is counting on you to save him before his first birthday. That’s the challenge waiting for players…
NewsMost roguelikes want you to manage health. No Death In Wild West wants you to manage time. That’s the central idea behind…
NewsWhat happens when you strip away the most fundamental control in action games? That’s the gamble Purranoia is making. Instead of steering…
NewsTerminal roguelikes have carved out a devoted niche by trading polish for mechanical depth, but few have dared to combine naval commerce,…
NewsWARD: Descent isn’t trying to fix turn‑based combat in the abstract, it’s trying to rebuild it from the inside out. The demo…
NewsThe BPM: Bullets Per Minute team has released a playable demo for BPM: Bitcrushed, the rhythm roguelike’s upcoming spinoff. Players can now…
NewsMycofall just received a balance pass that signals the bullet-hell survivors-like is actively listening to what breaks its meta. Version 0.4.15, released…
NewsThe developers behind Sealbreakers have designed a roguelite reward structure that doesn’t just gate progression, it gates identity. Every room cleared hands…
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