Every enemy you defeat in Mycofall helps the forest fight back. That’s the premise behind the upcoming bullet heaven roguelite from Lazy KodKod Games, launching on Steam on July 21. As infected insects pour across the battlefield, they’ll leave behind the mycelium you’ll need to strengthen your build, creating a constant cycle of fighting, harvesting, and deciding just how much you’re willing to risk before the next wave arrives. If you’re looking for another survivors-like to round off the month, this one could be worth keeping on your radar.
The game was initially due to launch earlier in the month but as we reported, it had to be delayed due to legal issues. It appears those have been resolved now, with just two days to wait until the game officially launches.
The game casts you as a living mushroom standing against an ever-growing infestation threatening the forest. While the swarms become larger and more dangerous with every passing minute, so do your opportunities to become stronger. Mycelium sits at the heart of that progression, rewarding aggressive play by generating more resources the faster you dispatch enemies. Instead of simply circling the edge of the map waiting for experience gems, you’re constantly encouraged to move through the battlefield, collecting valuable mushrooms while staying one step ahead of the horde.
That resource loop is a twist, but it’s the build system that could really set Mycofall apart.
Rather than filling your screen with an endless stream of new abilities, you’ll build around a core set of six skills that gradually evolve throughout each run. Every skill can be modified in different ways, changing how it behaves, which enemies it prioritizes, and the perks it gains along the way. Whether you prefer high critical-hit damage, lifesteal-focused builds, or fast, evasive playstyles, the game gives you plenty of room to experiment without overwhelming you with constant ability swaps.
Progression doesn’t stop when a run ends either. Permanent upgrades purchased using Meta Mushrooms allow you to unlock new possibilities between attempts, while more than 15 character attributes, including movement speed, armour, health regeneration, dash range, and mycelium gain, offer even more ways to shape future builds. It’s the sort of progression system that encourages experimentation, giving every run the potential to play out a little differently from the last.
If you’d rather defend the forest with friends, Mycofall also includes online co-op, alongside multiple maps, difficulty levels, challenging boss fights, Endless Mode, online leaderboards, and a Mycodex that gradually fills with creatures and discoveries as you continue exploring its fungal world.
Visually, the game leans into its fantasy setting with hand-drawn environments filled with glowing fungi, dense woodland, and swarms of corrupted insects. It gives the game a distinctive identity that feels quite different from the sci-fi arenas and futuristic worlds that have become increasingly common across the bullet heaven genre, while the constant flood of enemies ensures there’s rarely a quiet moment once a run gets underway.
With survivors-likes continuing to evolve in all sorts of different directions, Mycofall looks like another game trying to put its own spin on the formula. Between its resource-driven progression, evolving builds, and online co-op, there’s plenty here that could help it stand out from an increasingly crowded genre.
Whether it grows into the next big survivors-like remains to be seen, but you won’t have long to wait. Mycofall launches on Steam on July 21, bringing its fungal take on the genre to PC in just a couple of days.

