
The Book of Lore has developed a wicked will of its own, and every page turned reveals a new nightmare. Trapped inside its pages, the only way out is to lead two heroes through page after page of danger, building the perfect deck of cards, relics, and combos to finally defeat the Roguebook itself.
Roguebook is a roguelike deckbuilder from developer Abrakam Entertainment, developed in partnership with Richard Garfield, creator of Magic: The Gathering. Choosing a pair of heroes from 6 unique hero combinations, switching their positions to unleash powerful combos, and painting a procedurally generated map with magic inks, you’ll assemble ever-changing decks in a battle against the Roguebook’s legends.
What Makes It Different?
- Lead a pair of heroes chosen from 6 distinct hero combinations
- Switch hero positions mid-battle to protect, combo, and combine their strengths
- Build a deck from over 200 cards that never plays the same way twice
- Upgrade cards with 30 special gems and collect 80 relics with unique effects
- Unlock a personal skill tree for each hero as you play
- Explore a hexagonal, procedurally generated map painted with magic ink
- Push through 20 escalating difficulty levels, right up to an unlockable Epilogue
Two Heroes, One Deck
At the heart of Roguebook’s combat sits a simple but deep idea…the hero at the front protects the hero at the back. Swapping their positions mid-fight opens up entirely different combos, letting a tanky frontliner soak up damage while a fragile but powerful ally lines up a devastating blow, or vice versa. With 6 hero pairs to choose from, each carrying their own collection of over 50 cards, a personal relic, and a unique skill tree, no two team combinations feel quite the same to play.
A Book That Rewrites Itself
Every time the Roguebook is opened, its map changes. Hexagonal tiles hide behind a fog until magic inks are used to reveal them, turning exploration into a puzzle of its own as merchants, travellers, ruins, and quests wait to be uncovered, or avoided, along the way. Procedural generation keeps this world genuinely unpredictable, ensuring that even a familiar hero pairing can face a completely different set of encounters from one attempt to the next.
How Long Does a Run Take?
An average run typically lasts between 1 to 3 hours. This length fluctuates depending on playstyle, with rushing directly to the chapter boss taking about an hour, while thorough map exploration and strategic deck-building push most successful runs toward the 2 to 3 hour mark. Because it’s a roguelike deckbuilder, total time invested heavily depends on how much of the map is inked and explored, combat animation speeds, and how long is spent calculating card combos.
Controller Support
Roguebook features Full Controller Support for Xbox Controllers. Support for other devices is not known.
Good If You Like…
Slay the Spire and Monster Train both share that same roguelike deckbuilding foundation. Griftlands is also worth a look if Roguebook’s dual-hero combo system is what’s drawing you in.
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