
High Fructose
Killer fruit has taken over, and someone with serious movement skills needs to deal with it. Dashing, wall-running, and blasting through waves of monstrous produce, the goal is simple: stay fast, stay mobile, and stay alive.
High Fructose is a first-person action roguelike from Chazak Games, founded by former DOOM animator Chris Cantero. Chaining together dashes and wall-runs while mowing down relentless waves of killer fruit, you’ll build increasingly chaotic loadouts and lean fully into speed as the only real defense against an overwhelming swarm.
What Makes It Different?
- Move fast with dashing and wall-running built directly into core combat
- Battle waves of monstrous fruit in first-person bullet heaven action
- Stack weapons and upgrades into increasingly chaotic combinations
- Fight in short, high-velocity bursts built for quick, replayable sessions
- Feel the DOOM-inspired combat sensibilities of an industry veteran developer
- Push through escalating wave sequences that demand constant motion
- Chase better runs by mastering movement as much as raw firepower
Speed Is the Real Weapon
High Fructose treats movement as inseparable from combat rather than a separate mechanic bolted onto shooting. Dashing through openings and wall-running past incoming fruit keeps a run alive far more reliably than standing and trading shots, and mastering that constant motion is where the game’s real skill ceiling lives. Waves escalate quickly, and staying still for too long is rarely a viable strategy.
DOOM Sensibilities, Fruit-Based Chaos
Coming from a developer with a background animating DOOM, High Fructose channels some of that same fast, visceral first-person combat energy into a considerably weirder package. Facing down killer fruit instead of demons gives the whole thing a lighter, more absurd tone, but the underlying commitment to speed and aggression feels like a genuine extension of that pedigree.
How Long Does a Run Take?
An individual complete run typically lasts around 20 to 30 minutes, or handles under 30 minutes per full wave sequence, with player sessions averaging over an hour as attempts get chained together. It’s designed for short, high-velocity bursts where dashing, wall-running, and slaying waves of monstrous fruit keep the pace relentless throughout.
Controller Support
High Fructose features Partial Controller Support for Xbox Controllers and DualShock Controllers over USB.
Good If You Like…
If you enjoyed Post Void, ROBOBEAT, or ODDCORE, High Fructose’s mix of fast first-person movement and bullet heaven combat should be well worth a look.





