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33 Immortals

Thunder Lotus / Official Site
ActionIndieMassively MultiplayerRoguelite
Game Details
Publisher
Thunder Lotus
Release date
6/10/2026
Status
Released
Classification
ESRB T/PEGI 12
Distribution
Steam (Windows)
Monetization
Buy to play
Multiplayer
Yes
PvP
No
Setting
A world directly inspired by Dante Alighieri's 14th-century epic poem, The Divine Comedy
Price
$$
Run length
20-60 Minutes
Meta-progression
Heavy
Build diversity
Medium
Platforms
PC, Steam, Epic, Xbox

33 Immortals casts players as damned souls staging a rebellion against divine judgment, and it does so at a scale almost no action-roguelike attempts: a single run hosts up to 33 players simultaneously. Developed by Thunder Lotus, the game drops participants directly into live raids through instant matchmaking, with no lobby setup required. A player can arrive alone or in a group of up to four friends and immediately join the larger force already fighting through the session.

Runs are structured as fast-paced raids built around horde combat and large boss encounters. Enemies, rewards, and encounter arrangements vary each run, and the weapons and relics players wield draw from themes of sins and virtues, each carrying distinct combat mechanics. Coordination happens entirely through in-game emotes, pings, and cooperative abilities rather than voice chat, and players can revive fallen allies mid-run. The design assumes chaos and builds around it: dozens of players combining effects and responding to the same threats at once is the intended state, not an edge case.

The game sits toward the demanding end of action-roguelikes in moment-to-moment combat pressure, though the perpetual presence of other players means a struggling solo contributor is rarely the single point of failure. Between runs, collected resources feed permanent upgrades to a player’s soul, broadening their available weapons, relics, and build options over time.

  • 33-player simultaneous co-op with instant matchmaking and no required lobbies
  • Horde combat and large-scale boss fights as the primary run structure
  • Weapons and relics mechanically differentiated by sin and virtue themes
  • Emote- and ping-based coordination system designed for play without voice chat
  • Randomized enemies, encounters, and rewards across runs
  • Permanent soul upgrades and cosmetic customization unlocked through resource collection

Thunder Lotus announced the game in January 2026 and ran multiple public demos from February through May of that year, extending the demo window several times and issuing hotfixes during the demo period. A Steam Beta Playtest of new content ran in May 2026, and a zone called Paradiso was announced for a summer release window. The game launched on June 10, 2026, followed quickly by hotfixes in June and July addressing stability issues.

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