
Dice a Million
A million dollars is on the line, and the only way to win it is one roll at a time. Building a scoring machine out of dice, relics, and clever synergies, the goal is simple: chase a number so big it breaks the whole system.
Dice a Million is a dice-rolling roguelike from developer Sad Socket, the studio behind 9 Kings. Rolling dice to build up score, shopping for relics and upgrades between rounds, and stacking synergies into increasingly absurd combinations, you’ll chase escalating targets across each run, always looking for that one build capable of hitting a million.
What Makes It Different?
- Roll dice to build score through combos and stacking synergies
- Shop for relics and upgrades between rounds to shape a growing build
- Discover different dice types and hands that reward distinct strategies
- Chase escalating score targets that scale with every round cleared
- Break the game with combinations that snowball out of control
- Experiment across different classes, each with its own approach to scoring
- Push toward a full completionist run across dozens of achievements
Score Big, Break Bigger
Dice a Million leans into that familiar “one more run” pull found in games built around chasing an ever-climbing number. Relics and upgrades bought between rounds don’t just nudge a score upward, they can fundamentally change how dice interact with each other, turning a modest roll into a chain reaction capable of blowing past a round’s target several times over. Finding that breakthrough combination is where most of the satisfaction comes from.
Familiar Roots, Different Table
Coming from Sad Socket, the developer behind 9 Kings, Dice a Million carries over that same knack for chaotic, combo-driven roguelike design, just filtered through dice and score-chasing instead of kingdom building. Different classes and dice types offer genuinely distinct approaches to hitting big numbers, giving players plenty of room to find a scoring strategy that clicks.
How Long Does a Run Take?
A single successful run takes an average of 20 to 30 minutes to complete. An individual run typically lasts 20 to 40 minutes depending on familiarity with the builds and shopping phase pace. Getting comfortable and securing standard wins across different hands and classes takes around 7 hours, while a full completionist run chasing all achievements can take roughly 50 hours or more, depending on RNG and tackle-heavy challenge runs.
Controller Support
Dice a Million features Full Controller Support for Xbox Controllers.
Good If You Like…
If you enjoyed Balatro, PinRogue, or Bagatto, Dice a Million’s mix of dice-based scoring and roguelike build-crafting should be well worth a look.
Dice A Million Rolls Onto Consoles and Mobile With a Huge Free UpdateSeptember 6, 2026After launching on PC earlier this year, Dice A Million has now made its way to consoles and mobile alongside its biggest update yet. Developer Countlessnights and publisher…
Dice A Million Players Have a Pandora’s Box ProblemJuly 2, 2026Roguelike deckbuilders live and die by synergy, and when core items start vanishing mid-run, players need to know if they're facing a bug or an intentional design choice.…



