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Your Time Is Up! The Offering Hour Makes Every Second a Deal With Death

The arena is packed with gods and demons, all waiting for a spectacular bloodbath. Across the sand stands a heavily armed hero, confident that another evil creature is about to meet its end. There’s just one problem with that assumption. You’re the evil creature. More specifically, you’re the unfortunate soul responsible for summoning an army of monsters to defeat the hero. And while your opponent is busy sharpening their sword, your remaining lifespan is ticking away. Every decision costs precious seconds, including stopping to think about what to do next.

The Offering Hour launches today, November 11, bringing a wicked twist to roguelike strategy from solo developer MazeSteps Studio. Instead of playing the hero, you’ll become the Sacrificer, commanding monsters against increasingly dangerous champions in an arena watched by supernatural spectators. With more than 80 monsters, dark rituals, powerful transformations, and a clock that refuses to show mercy, surviving requires some very questionable decisions.

Time Is Money, and You’re Running Out of Both

Forget collecting gold or managing mana. In The Offering Hour, your remaining lifespan pays for everything. Summoning monsters costs seconds. Casting spells costs seconds. Buying equipment costs seconds. Even opening your grimoire to examine your options takes a second away from your life. Let the clock reach zero, and your sacrifice is complete.

The good news is killing heroes and collecting souls can restore precious time, creating a constant struggle between spending your remaining seconds and earning enough to keep fighting.

It’s an interesting dilemma. Summoning another monster may help defeat your opponent faster, but doing so could also leave you dangerously close to death. When every second matters, indecision might be the deadliest enemy in the arena.

Build an Army Worth Dying For

You’ll have more than 80 monsters spread across nine races to summon, including skeletons, demons, spiders, dragonkin, and other creatures. Your minions fight automatically, leaving you to concentrate on assembling combinations capable of overwhelming the opposition.

Different races offer synergies, encouraging you to build armies around complementary abilities. You can also fuse two monster cards into a higher-tier version, creating stronger units with traits such as lifesteal, critical hits, and resurrection. Occasionally, mutant monsters appear with unusual advantages, including giant and frenzied variants that can change the course of a battle. Of course, building an impressive army takes time, and that’s one resource you can’t afford to waste.

You may have dozens of potential recruits available, but summoning too many could kill you before your opponent even lands a blow.

Three Sacrifices and a Demon Walk Into an Arena

Sometimes, commanding monsters from the sidelines simply isn’t enough. That’s when The Offering Hour lets you become one. After enough monsters of the same race have fallen, you can sacrifice three of their cards to transform into a powerful Avatar. Combat then switches from strategic command to direct real-time action, allowing you to control your demonic form using WASD movement.

There are six Avatars to unlock, ranging from a blood-cursed wolf to a dragon of the void. Each comes equipped with four abilities and a devastating finishing move, giving you an opportunity to take matters into your own claws. It’s a dramatic change of pace, turning a monster-management game into a frantic action battle.

After watching your carefully assembled army get slaughtered, becoming a giant demon yourself probably feels rather therapeutic.

Heroes Make the Worst Bosses

The opposition isn’t going to stand around while you arrange your next sacrifice. Ten hero bosses feature their own AI behaviors, allowing them to dodge attacks, flank your monsters, heal allies, and exploit weaknesses. They also grow stronger the longer you take to defeat them.

To even the odds, you’ll have ten dark rites available, including Time Freeze, Soul Siphon, and the wonderfully unexpected ability to rain Cute Slimes onto the battlefield. Merchants offer another temptation, with 53 traders providing monsters, traits, and equipment in exchange for portions of your remaining life.

Survive long enough, and you’ll progress through five arenas, earning Emberhours that can be invested in permanent upgrades between runs. The clock never stops being your enemy, though. Every monster summoned, bargain struck, and spell cast brings you closer to the altar. The gods want a spectacle, the heroes want your head, and your own army might end up becoming the ingredients for your transformation.

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