You can now save mid-run in Winnie’s Hole, which sounds like a small feature until you realize it fundamentally changes how a game built around roguelite progression actually plays.
The latest update was tucked into a beta drop known as Version 0.9.00b. This isn’t just another incremental patch. This is the kind of update where the dev team clearly took a step back, looked at their design, and decided nearly everything needed rethinking. The upgrade system has been rebuilt into branching choices. The shop got a complete overhaul. Combat rewards got redesigned from the ground up. Multi-block placement each turn means you’re suddenly juggling multiple decisions per turn instead of single-choice commits.
The scope is admittedly dizzying. The developers aren’t pretending otherwise, openly stating the changes are “very actively being balanced” and warning that continued adjustments will arrive regularly now that it’s live. The translation here is this beta is going to feel different every single week for a while.
That’s either terrifying or exhilarating depending on whether you prefer stability or the chaos of watching a game evolve in real time. For the roguelike faithful who’ve already sunk hours into earlier builds, this is probably thrilling. For newcomers considering jumping in, you might want to wait for the dust to settle.

