Aimee has worked as a freelance writer since 2006. She brings nearly 20 years of professional writing experience and passion to the roguelike and roguelite genre, covering the games, developers, and trends shaping its future.
NewsHow do you balance player agency with procedural systems? Auto-battlers want to automate the grind, while roguelikes demand moment-to-moment control. Most games…
NewsA solo developer just dropped footage of a roguelite ARPG that treats failure as progression rather than punishment, and it might actually…
NewsThe upcoming roguelite Vanguard Tides is built on a deceptively simple two-act structure. Survive long enough, and you unlock the “final battle”…
NewsIndie studio, Seahorse Games, is asking you to help polish their tactical deckbuilder before it properly hits Steam, and they’re giving themselves…
NewsMost roguelikes ask players to save kingdoms, slay monsters, or survive impossible odds. Rock, Paper, Scissors, SHOOT! asks them to win a…
NewsRoguelites love upgrades. The problem is that a lot of them don’t actually change anything. Sure, your damage goes up by 5%,…
NewsYou’re about to discover that sometimes the best military strategy involves rolling the dice. Miraclawns just dropped a demo on Steam, and…
NewsOne of the most encouraging things an indie developer can do after releasing a demo is actually listen to the feedback and…
NewsAn orange cat rolling a crystal ball across a table isn’t the sort of thing you’d normally associate with roguelike deckbuilders, but…
NewsMost deckbuilders ask players to build something powerful. Litany seems more interested in letting them build something completely unreasonable. The new roguelike…
NewsSix students just did what most of us only dream about. They shipped a commercial game while still in school, and it…
ArticlesTypically new content for most games means another character, map, or another boss to overcome. However, Shan Hai: Mythic Origins is instead…
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