Aimee has worked as a freelance writer since 2006. She brings nearly 20 years of professional writing experience and passion to the roguelike and roguelite genre, covering the games, developers, and trends shaping its future.
NewsNinety seconds isn’t a long time to find your next meal. It’s even less time when everything around you is hungry too.…
NewsIf roguelites have taught us anything, it’s that simple mechanics wrapped in obsessive progression systems can be dangerously addictive. Chonky Cat is…
FeaturesThe campfire in Slay the Spire has ruined more perfectly good runs than most bosses. That might sound unfair. After all, the…
NewsCan an incremental game scratched the roguelike itch? Void Salvage is banking on it. The space-faring auto-battler just launched its demo during…
NewsOne bad decision can be expensive in Dread Admiral. The upcoming naval roguelite builds much of its tension around permanence. Ships aren’t…
NewsCreating a sequel to Slay the Spire was never going to be easy. When the original launched, it didn’t just become one…
NewsMost roguelikes treat each run as a discrete event, wiped clean when you die. Rogue Kingdom, which launched its demo on June…
NewsSuper Galaxy Gladiator has joined Steam Next Fest with a playable demo, combining bullet heaven combat with an inventory system that plays…
NewsA survival game set in a procedurally generated post-apocalyptic Solar System is asking experienced dungeon divers to put their skills to the…
FeaturesThe easiest way to spot an inexperienced roguelike player is how often they blame the run. It wasn’t their fault. It was…
NewsA first-time game developer has translated a tabletop dice game into a digital roguelite, and Knucklebones is now playable in Steam Next…
NewsThe question Topdeck Automat keeps asking players is whether a roguelite auto-battler can survive on pure build variety alone, and a fresh…
One issue a month. The best runs, the new verdicts, and the giveaways worth your Aura.