You’re about to see Slay the Spire 2 get a little more polished. MegaCrit has released beta patch v0.107.0, and while it isn’t packed with major new content, it’s an important step towards bringing the current beta build over to the main branch.
This is very much a stability-focused update, which means the team has been spending its time fixing bugs, refining the user experience, and smoothing out the rough edges that naturally appear during development. The patch also includes some new art and animations, alongside a collection of quality-of-life improvements that should make runs feel a little cleaner from start to finish.
They’re not the sort of changes that generate dramatic headlines, but they’re often the ones players end up appreciating the most.
The update also includes another round of adjustments for Aeonglass. Balancing a single relic may sound simple on paper, but in a game built around hundreds of cards, synergies, and possible deck combinations, even small tweaks can have far-reaching effects.
More than anything, this patch feels like MegaCrit getting the house in order before inviting more people inside.
The fact that the studio is preparing for a main branch release suggests it’s increasingly happy with where the build stands. If you’ve been playing on the beta branch, now’s a good time to put the update through its paces and report anything that still feels off. For everyone else, consider this a sign that a more polished version of Slay the Spire 2 is moving a little closer.

