Most roguelites ask players to survive. Into The Depths asks them to build something worth surviving for.
The game combines roguelite progression, city building, exploration, and deckbuilding into a single underground adventure. Players are tasked with establishing settlements beneath the surface, expanding their reach into dangerous caverns, and uncovering the wealth hidden in the darkness below.
It’s an interesting combination of genres. City builders typically focus on long-term planning and careful resource management, while roguelites thrive on adaptation and unpredictability. Every run in Into The Depths generates a new underground world, forcing players to rethink their approach as they push deeper into unexplored territory.
The deeper you travel, the greater the rewards become. Of course, the risks increase as well.
What helps the game stand out is its use of deckbuilding mechanics alongside settlement management. Rather than treating cards as a separate feature bolted onto an existing formula, Into The Depths appears to weave them directly into the broader progression loop. The result is a game that feels less focused on mastering a single system and more focused on balancing several interconnected ones.
That balancing act is where much of the appeal lies. One minute you’re expanding your settlement and securing resources. The next you’re weighing whether a promising new cavern is worth the dangers waiting inside. Success comes from knowing when to play it safe and when to take a calculated risk.
Launched on June 10th, reviews from the demo have already started coming in, with it receiving mostly positive feedback so far.
For players who enjoy roguelites that experiment with genre combinations rather than sticking to familiar formulas, Into The Depths may be worth keeping on the radar. Its mix of city building, exploration, and deck-driven decision-making offers something a little different from the usual run-based adventure.

