
Wallfront
Each run of Wallfront puts you in command of a squad defending a wall against escalating enemy waves. You place individual units along the front, each carrying distinct abilities rooted in melee, ranged weapons, or spells, and adjust their positioning as the threat composition shifts. Between waves you pick up artifacts that attach passive bonuses to your troops, and the interactions between those passives are where the game’s decision-making lives — a unit that triggers effects on hit behaves differently once paired with an artifact that multiplies hit frequency.
Sitting between tower defense and roguelite, Wallfront is a squad-management hybrid. Unlike tower defense games where you place static structures, every unit here is a named combatant with a role, and the positioning layer matters at the individual level rather than the grid level. The artifact system replaces the typical card draft found in most roguelites: you are building synergies across a roster rather than constructing a single character build.
Defeat is not a hard reset. Diamonds collected during a failed run are spent on permanent upgrades spanning damage, defense, and utility, so successive attempts begin with a stronger baseline. Players who dislike any persistence between runs and want each attempt judged purely on in-session decisions will find that friction here.
Developed by Yajirushi, Wallfront was released on July 1, 2026. No update history is available at this time.





