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FTL: Faster Than Light

Subset Games / Official Site
IndieRoguelikeSimulationStrategy
8.4 /10
Critics 1 review
Game Details
Publisher
Subset Games
Release date
9/14/2012
Status
Released
Classification
ESRB E10 / PEGI 12
Distribution
Steam (Windows, macOS, Linux)
Monetization
Buy to play
Multiplayer
No
PvP
No
Setting
Sci-Fi military space simulation
Price
$
Meta-progression
Light
Build diversity
Low
Platforms
PC, Steam

Your shields have just been knocked offline by a missile salvo, your engineer is fighting a fire in the engine room, and an enemy boarding party is materializing near your weapons bay. FTL: Faster Than Light, developed by Subset Games and released on September 14, 2012, builds every encounter around moments exactly like this one, where the gap between a good captain and a dead crew comes down to a single decision made under fire.

Each run begins with a ship assignment and sends the player across a procedurally generated galaxy divided into sectors, jumping beacon to beacon while a pursuing rebel fleet compresses the map from behind. At every beacon, the game may trigger a combat engagement, a text-based encounter demanding a judgment call, or a shop where scrap currency can be spent on weapons, augmentations, crew, or hull repairs. The pressure is always forward: linger to farm a sector and the fleet overtakes you; rush ahead underprepared and the later sectors destroy you.

Combat runs in real time but pauses on command, letting the player redirect ship power between subsystems, assign crew to repairs or to man specific rooms, select weapon targets, and launch or recall drones. Destroying or disabling enemy subsystems rather than just depleting hull points is often the smarter approach, since a disabled oxygen room will eventually clear an enemy crew without costing a single missile. Crew members accumulate skill in whatever room they work, so a veteran pilot or gunner is a meaningful asset worth protecting. Permadeath applies to everything: when the ship is destroyed, the run ends and the galaxy resets.

Six alien species appear as crew members, each with a passive ability that changes how they contribute aboard the ship. Unlocking additional vessels, each with a different starting loadout and layout, gives experienced players a substantially different strategic problem on each attempt.

The game received its major expansion, FTL: Advanced Edition, as a free update in April 2014. Advanced Edition added a new alien race, new weapons, drones, playable ships, additional events written partly by guest writer Chris Avellone, and further musical tracks by composer Ben Prunty. The expansion was included automatically for existing owners and bundled with all new purchases. Subset Games later added official translations in September 2018, with Japanese following in December 2019 and Steam achievement support arriving in January 2020.

A first run typically ends somewhere in the middle sectors once a new player realizes that weapon power management and crew positioning, not just firepower, determine survival.

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