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Crying Suns

Alt Shift / Official Site
IndieRogueliteStrategy
Official socials: YouTube
Game Details
Publisher
Alt Shift
Release date
Sep 19th, 2019
Status
Released
Classification
Tactical roguelite strategy
Distribution
Steam (Windows, macOS)
Monetization
Buy to play
Multiplayer
No
PvP
No
Setting
Dystopian science-fiction
Run length
45-90 Minutes
Meta-progression
Light
Build diversity
Low
Platforms
PC, Steam, Switch, Mobile

The collapse of a galactic empire leaves plenty of questions, and Crying Suns slowly answers them one expedition at a time. Every journey across the stars uncovers new events, difficult decisions, and tactical battles, gradually revealing more about the universe while asking you to adapt to whatever each sector has in store.

Crying Suns is a tactical roguelite where you’ll command a battleship through procedurally generated sectors, managing your fleet, resources, and crew as you search for the truth behind the Empire’s sudden downfall. Every chapter begins a new journey, combining exploration, story-driven events, and real-time tactical combat into a campaign where no two runs unfold in quite the same way.

What Makes It Different?

  • Command a battleship across procedurally generated star systems
  • Experience a story told across six distinct chapters
  • Take part in real-time tactical fleet battles
  • Make choices during narrative-driven events
  • Manage resources including scrap, fuel, and commandos
  • Explore sectors filled with different encounters and opportunities
  • Adapt your strategy across repeated runs

Every Decision Shapes the Journey

Not every stop between the stars leads to a battle. Some offer valuable resources, others present difficult choices, and many ask you to decide whether the potential reward is worth the risk of pressing onward.

Those moments give each run its own rhythm. One expedition may focus on careful exploration, while the next demands difficult compromises just to keep your fleet moving.

Tactical Battles Reward Careful Planning

Combat isn’t about overwhelming enemies with sheer numbers. Success comes from making smart use of your fleet, responding to changing situations, and thinking a few moves ahead before committing to a strategy.

That measured pace fits naturally alongside the game’s exploration, giving every victory the feeling that it was earned through good planning rather than quick reactions alone.

A Story That Unfolds Across Every Run

Each chapter serves as its own self-contained journey, but together they gradually reveal the larger mystery surrounding the Empire’s collapse. Progressing through the story means tackling fresh sectors, discovering new events, and piecing together what happened across the galaxy.

It’s a structure that balances long-term storytelling with the unpredictability of roguelite progression, making each new chapter feel like another meaningful step forward.

How Long Does a Run Take?

A typical chapter in Crying Suns takes between 45 and 90 minutes to complete, depending on how thoroughly you explore each sector and engage with the game’s narrative events. Completing all six chapters usually takes around 15 hours, while experienced players who move quickly can finish individual chapters much faster.

Controller Support

No official controller support information is available for Crying Suns.

Good If You Like…

If you enjoyed FTL: Faster Than Light, Shortest Trip to Earth, Cobalt Core, and Star of Providence, Crying Suns offers a similarly rewarding mix of strategic decision-making, roguelite progression, and spacefaring adventures where every journey unfolds a little differently.

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