Don Joe vs the Mutants is live as a playable demo, and it’s desktop-only for now. This is a single‑player crawl through a post‑atomic B‑movie wasteland, the kind where every mutant encounter feels like a negotiation between survival, luck, and whatever’s left in your hand.

The premise is simple enough. You draw cards, fight monsters, scavenge what you can, and hope your deck doesn’t betray you before the next room. But the design has bite. Weapons degrade every time you swing them. Med kits feel like rare artifacts from a world that no longer exists. Even running away costs HP, turning retreat into a tactical wound rather than an escape. It’s a game built on pressure, the kind that forces you to make decisions you’d rather avoid.
The inspiration here comes from Scoundrel, Kurt Bieg and Zach Gage’s elegant roguelike card game. You can feel that DNA in the design with its tight systems, high replayability, and a philosophy that every decision should hurt a little.
Right now, you’re getting Level 1: the Shopping Mall. It’s a contained slice of what’s coming. The full game, currently in development, will expand to five levels total, though the developers haven’t locked in a release window. If you’re the type who jumps into early demos and provides feedback, that’s clearly an open invitation.

