
Invisible, Inc. is a turn-based tactical stealth roguelike where you direct a small team of agents through heavily secured corporate facilities. Each mission is built around staying out of sight, gathering valuable equipment, and reaching the exit before the situation becomes impossible to control. Guards, cameras, locked doors, and security systems stand between your agents and their objectives, making careful movement and teamwork far more important than winning a direct fight.
The locations, threats, and loot are randomly generated, so every infiltration forces you to work with a different layout and adapt to whatever security is waiting inside. Agents can be customized with new items and augments, while hacking programs give you different ways to break through corporate defenses. With multiple agents, starting programs, game modes, and custom generation options to choose from, each campaign can be shaped around a different approach to espionage.
What Makes It Different?
- Combines turn-based tactics with stealth-focused missions
- Gives you control of a team of agents infiltrating dangerous corporations
- Randomly generates locations, threats, and loot
- Includes 10 unlockable agents
- Features six additional agent variants
- Includes six starting programs for cracking corporate security
- Lets you customize builds with agents, items, augments, and programs
- Rewards precision, teamwork, and adapting to the surrounding environment
- Includes five different game modes
- Offers extensive custom generation options
- Features fully animated cutscenes and hundreds of lines of voice acting
Staying Hidden Is the Priority
Every movement matters once your agents enter a corporate facility. Advancing too quickly can expose the team to guards or security systems, while spending too long in one area can make completing the mission more difficult. Success depends on observing the environment, planning a route, and deciding which risks are necessary before committing to an action.
The team structure gives you several agents to coordinate rather than one character to protect. One agent may be better positioned to reach an objective, while another can provide support elsewhere in the facility. Keeping the group together can make some situations easier to control, but splitting up may be necessary when time and security pressures begin working against you.
Cracking Corporate Security
Programs allow you to interfere with the digital systems controlling each facility. Choosing a starting program affects how you approach security from the beginning, while additional tools and resources discovered during the campaign can expand what your team is capable of doing.
The right program can provide another way through a difficult section, but hacking is only one part of the larger plan. Your agents still need to move through the building, avoid detection, and reach the objective without becoming trapped. Items and augments provide further customization, allowing each team to develop according to the equipment and opportunities found during that playthrough.
A Different Infiltration Every Time
Randomized locations ensure that memorizing one perfect route is never enough. The placement of threats and rewards changes between playthroughs, forcing you to examine each facility and build a new plan around what you find.
Agent selection adds another element of variety. With 10 unlockable agents, six variants, and six starting programs, different combinations can significantly change how a campaign begins. Five game modes and extensive custom settings also let you adjust the experience, whether you want a particular type of challenge or more control over how the campaign is generated.
Good If You Like…
Players who enjoy Into the Breach, The Last Spell, Othercide, or Rogue Waters should appreciate Invisible, Inc.’s combination of turn-based tactics, procedural missions, team customization, and high-risk stealth.
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