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Release Roundup: A Look at the Most Recent Launch Date Changes

Upcoming release dates have a habit of changing. You add a game to your wishlist, see it’s coming out next month, and think nothing more of it. A few weeks later you check back and it’s suddenly launching in September instead, or tomorrow, or now it doesn’t have a release date at all.

Follow enough upcoming roguelikes and roguelites and those changes soon become difficult to keep up with. Developers announce delays, finally commit to a launch date after months of waiting, or quietly move things around while everyone is busy looking at the next big reveal.

That’s why we’re keeping track of them. We’ll regularly round up the biggest release date changes across the genre. Whether a game has slipped back, moved forward, or finally locked in a launch date, you’ll find everything you need to know right here.

Ashbound Expanse | 24th July

Ashbound Expanse is going to take a little longer to arrive but you still don’t have long to wait. AxionDriftGame has now moved the upcoming action roguelike to 24th July.

If you’ve not come across it before, this is a fast-paced third-person shooter that rewards thinking ahead just as much as quick reactions. Every marked enemy you defeat drops extra rewards, encouraging you to pick your targets carefully instead of charging headfirst into every fight. Destroying energy orbs scattered throughout each run gives you another way to strengthen your build before the next encounter.

It’s only a short delay and hopefully the extra time gives the team a chance to perfect what’s already looking like an interesting addition to the genre.

Card Homestead | 30th July

Card Homestead finally has a date. CoffeeNap Games has confirmed its cozy roguelike deckbuilder will arrive on 30th July, replacing the broader Q3 2026 release window it previously carried.

Building the strongest deck is only half the challenge here. Every card you choose also needs to be placed carefully, with buildings activating one after another to produce resources. The same card can behave very differently depending on where it sits, giving every decision a little more weight as your homestead gradually begins to grow.

With more than 110 cards spread across seven different themes, there should be plenty of room to experiment once the full game arrives later this month.

Tiny Bomber | 3rd August

Tiny Bomber isn’t moving very far, but it is moving. Pangolin Studio has pushed the vertical bullet hell roguelite back by three days, with the release now set for 3rd August instead of 31st July.

The extra wait should be worth it if you’re a fan of old-school arcade shooters. You’ll weave through dense bullet patterns, collect coins to keep the countdown alive, and gradually build each run around randomly offered upgrades while chasing a new personal best. Every close call feels worthwhile too, with risky grazing rewarding confident flying instead of cautious play.

No reason has been given for the delay, so for now it’s simply a slightly longer wait before take-off.

Deep Diver | August 5th

Deep Diver is taking a little longer to surface. PEGAX Studios has pushed the underwater survival roguelike back to 5th August, giving the team a few extra days before players make their first descent.

The deeper you venture beneath the surface, the stronger you’ll become, unlocking new abilities and upgrades along the way. The catch is that every trip back up for oxygen makes the next dive even more dangerous. Enemies become faster, fresh threats begin to appear, and the pressure steadily increases, forcing you to decide whether another few seconds underwater are really worth the risk.

It’s only a short delay, but if the extra time helps polish what already looks like a tense take on the survival roguelike formula, it should be time well spent.

Football Survivors | August 5th

Football Survivors has picked up a small delay, with its Steam launch moving from 31st July to 5th August.

Forget lifting trophies. Here, you’re trying to survive waves of increasingly hostile football fans by recruiting heroes, positioning them around the pitch, and gradually building a squad capable of holding the line. More than 70 heroes spread across 10 different classes give you plenty of ways to experiment, while a drag-and-drop inventory system encourages you to rethink your strategy as every run unfolds.

Five days isn’t a long wait, and hopefully it gives the team enough time to make sure kick-off goes as smoothly as possible.

Gemblades | August 7th

After spending months sitting under a simple “Coming Soon” label, Gemblades finally has a release date. Developer Ace Benoff has confirmed the fantasy deckbuilder will launch on 7th August.

Your goal is to recruit magical warriors known as Gemblades, building a deck capable of taking on the Dragon Lord, Onyxion. Every gem type brings its own strengths to the battlefield, encouraging you to experiment with different combinations as your deck gradually grows stronger from one battle to the next. If you’d rather not wait until launch, there’s already a demo available to give you an early look at how those strategies come together.

Dungeon Raid | 2nd September

Dungeon Raid is arriving a little sooner than expected. Developer 4Cats has brought the Steam release forward by a day, with the pixel-art card roguelike now launching on 2nd September.

Every run sends you deeper into a dangerous dungeon where every decision matters. You’ll collect new cards, discover useful items, and choose from six unlockable heroes, each bringing their own passive abilities and spells to the adventure. Finding the next floor is only half the challenge though. One wrong move can bring the whole run to an abrupt end, making every key you find another step closer to the final boss.

It’s only a one-day change, but we’ll happily take games arriving earlier rather than later.

GridGame | 4th October

GridGame takes a little longer to reach Steam. Developer 游离字符 has moved the upcoming roguelike deckbuilder from 3rd August to 4th October, making this one of the bigger schedule changes of the week.

Instead of building traditional poker hands, you’ll arrange divine cards across a grid where positioning is just as important as the cards themselves. The same deck can produce completely different results depending on how you lay everything out, encouraging you to rethink your strategy every time a new run begins. Alongside the single-player campaign, GridGame also includes an asynchronous multiplayer mode that lets you swap cards with other players.

No reason has been given for the delay, but hopefully the extra couple of months gives the developer the time needed to deliver the strongest version possible.

Platon³ | Q4 2026

Platon³ has also slipped back, with AER Games moving the strategic deckbuilding roguelike from Q3 2026 to Q4 2026.

Built around placing cubes across a grid, every run asks you to build a deck capable of chasing ever-higher scores while mysterious Platonic solids gradually introduce new cards, upgrades, and synergies. Like any good roguelike, every defeat sends you back to the beginning with a better understanding of how your previous build worked and what you might try differently next time.

There’s no word yet on why the release window has changed, but if you’d like an early look at the game, a demo is already available while development continues.

Keeping Up with the Calendar

If there’s one thing this week’s roundup proves, it’s that Steam release dates are rarely set in stone. Some games are edging a little closer, others need a few extra weeks, and a handful are taking a more significant detour before they’re ready.

We’ll be keeping an eye on all of those changes each week, so whether you’re waiting for your next wishlist purchase or simply trying to keep up with everything happening across the roguelike genre, you’ll always know which release dates have moved before they catch you by surprise.

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