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Freefall 95

S-Bend Games
ActionIndieRoguelite
Game Details
Publisher
S-Bend Games
Release date
6/1/2026
Status
Released
Distribution
Steam (Windows, macOS)
Monetization
Buy to play
Multiplayer
No
PvP
No
Setting
A doomed 1995 commercial flight
Price
$
Run length
2-3 Minutes
Meta-progression
Heavy
Build diversity
High
Platforms
PC, Steam

Freefall ’95, developed by S-Bend Games and released June 2026, puts you in control of the only person left alive after a mid-air catastrophe in 1995, falling from a wrecked aircraft while chasing the highest score possible on the way down. The freefall sequences are built around a deep combo system drawn from extreme sports games like Tony Hawk’s Pro Skater and SSX Tricky: chaining tricks, performing stunts, and grabbing items mid-air multiplies your score, while debris and escalating hazards demand constant evasion. Between falls, you return to the plane itself to interact with passengers, spend coins on items, and take on quests that feed into a time-bending narrative threading through the whole game.

The structure offers three distinct ways to play. The main game spans 15 stages built across five levels and three difficulty tiers, with later tiers pushing into bullet-hell density. Arcade Challenge Levels isolate individual score-attack runs for quick sessions. Roguelike Gauntlets chain three, five, or seven levels on a single health bar, offering a choice of three rewards after each completed goal — this is the mode that most directly pressures resource management and run planning. The game sits toward the demanding end of the spectrum once higher difficulty tiers and gauntlet lengths open up, though the arcade structure means a failed run rarely costs more than a few minutes. Ability items unlock new movement options that change how levels can be navigated, and a Trait system lets players shape a consistent playstyle across runs. Online leaderboards support both worldwide and friends-only score comparison.

  • 15 stages across 5 levels and 3 difficulty tiers, escalating to bullet-hell hazard density
  • Roguelike Gauntlets with 3/5/7-level chains on a single health bar and branching reward choices
  • Arcade Challenge Levels for standalone score-attack runs
  • Ability items that open alternative routes and movement options within levels
  • Trait loadout system for building a persistent playstyle
  • Arcade leaderboards with worldwide and friends-only modes

The game ran a public demo from January 2026 through to launch, with demo updates and Next Fest participation in February building visibility before the June 1 release. A patch followed shortly after launch, and full Steam Deck compatibility was confirmed the same month. In July 2026, S-Bend Games issued a major update adding Endless Fall Mode alongside additional content, representing the first significant post-launch expansion of the run structure. The official soundtrack was also released separately in July 2026.

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