
Sticker/Ball
STICKER/BALL, made by bilge, sets a pool-table shooting game inside a roguelike structure where the chaos is entirely intentional. Each run has you firing balls across the playfield to strike dice, earning points on the hit and again on the ricochet. Clearing a gauntlet of 36 enemies is the goal; running out of balls ends the run.
The defining system is stickers, with over 100 varieties that attach to the playfield and interact with each other in cascading ways. Poop stickers draw flies; spider stickers spin webs; webs catch flies; each caught fly scores more points. Building a board state where these chains fire together is where the scoring explosions come from. The game sits well toward the casual end of the spectrum — the rules are simple enough to grasp in seconds, but discovering which sticker combinations compound into massive combos gives experienced runs a very different texture than early ones. After a failed run, stickers and enemy patterns carry over as knowledge even when nothing else does.
Bilge released STICKER/BALL on May 4, 2026, following a demo during Steam Next Fest in February 2026 that served as the public first look. The game shipped at version 11.0.0 and received several numbered updates within its launch month alone, reaching v13.0.1 by late May, suggesting an active early post-launch patching period. The rapid version increments across May point to a developer responding quickly to the community after release.
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