The developer behind Galactic Vault shipped what it describes as its biggest update yet last week. The Infestation update, arrived roughly two months after the three-person team last overhauled the movement-shooter-roguelite, indicating a steady cadence of substantial content drops.
The update introduces a new infected biome filled with hazardous rooms and mutated enemies. Players gain access to an experimental weapon designed to weaponize the spreading infestation itself, turning environmental threats into offensive tools. A new boss joins the roster of Vault Captains and security forces already guarding the corporate vaults at the game’s core.
According to the developer, a new elemental system rounds out the mechanical additions, though specifics on how it integrates with the existing weapon-stacking synergy system remain sparse.
Galactic Vault already offered deep weapon customization through modular gun assembly, stackable upgrades, and unlockable characters paired with skill trees. The momentum-based movement layer, which lets players slide, dash, and sprint through hand-crafted vertical rooms, sets it apart from typical roguelikes. The Infestation update expands that foundation without overhauling the core loop.
The timing fits with a Steam sale, so if you’re weighing whether the game’s combination of movement-shooter pacing and roguelite progression holds up, now may offer the right time to test it.

