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868-Back

Michael Brough / Official Site
RoguelikeRPGStrategy
Game Details
Publisher
Finji
Release date
5/28/2026
Status
Released
Distribution
Steam (Windows, macOS, Linux)
Monetization
Buy to play
Multiplayer
No
PvP
No
Setting
A scuzzy, satirical cyberpunk world
Price
$$
Run length
15-30 Minutes
Meta-progression
Light
Build diversity
High
Platforms
PC, Steam, GOG

Each run of 868-Back drops you into a server grid controlled by one of three MegaCorp factions, where you hack your way through enemy defenses, steal data, and try to reach the Mainframe before getting disconnected. Data functions as the run’s primary resource—currency for acquiring progs, the hacking powers that form your offensive and defensive toolkit. Progs are lifted from the corporations themselves, so your loadout is built from stolen code rather than a fixed set of player abilities. Combat and movement are turn-based and grid-based, demanding that you weigh each action against the escalating threat of corporate countermeasures.

The tension comes from how quickly situations compound. Enemies grow nastier as you push deeper into servers, and a disconnection resets the run entirely, sending you back to square one. Acquiring new progs along the way lets you shift tactics, but the game offers no persistent upgrades carried between runs—what you steal in a session is what you work with. Players who want steady mechanical rewards accumulating outside of runs will find the design unaccommodating.

868-Back was developed by Michael Brough, known for austere, high-decision-density roguelikes. It released on May 28, 2026. The weeks immediately following launch saw a rapid sequence of patch builds—228, 232, 234—through June, indicating active post-release refinement of balance and mechanics. A further patch arrived in July 2026 with Build 241. Before release, a public demo ran in February 2026, and Brough conducted a livestream of the demo alongside TUNIC developer Andrew Shouldice, signaling a degree of community engagement during development. The game’s thematic framing—dismantling corporate power one server at a time—is reflected directly in its structure, where every run is a targeted intrusion against the same entrenched systems.

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