Anyone who has ever played RuneScape knows that progress takes time. A LOT of time. The kind of time where you sit down intending to level a skill for twenty minutes and somehow emerge three hours later wondering where your evening went.
RogueScape takes that familiar progression formula, stuffs it into a survival roguelite, and then asks a surprisingly simple question: what happens when you only have twenty minutes to get stronger?
The upcoming indie project borrows heavily from old-school MMO progression, but strips away the persistent world, lengthy grinds, and endless bank-standing sessions. Instead, every run becomes a race against escalating enemy waves, forcing players to make meaningful decisions about which skills to level and which paths to pursue before the inevitable arrival of the Reaper.
Anyone familiar with RuneScape’s skill list will immediately recognize the inspiration. Combat skills like Attack, Strength, Defense, Ranged, and Magic, sit alongside gathering and crafting staples such as Woodcutting, Mining, Fishing, Cooking, Smithing, Crafting, Herblore, Agility, and Slayer. The difference is that instead of spending weeks building a character, you’re making those progression choices in real time while trying not to get overwhelmed.
As skills level throughout a run, new synergies begin to emerge between weapons, armor, magic, crafting bonuses, and support abilities. A build that starts with a simple combat focus can gradually evolve into something far more specialized, creating the kind of snowballing power curve that survival roguelite fans love chasing.
The clever twist comes after the run ends.
Rather than resetting everything back to zero, XP earned during each attempt contributes toward permanent account progression. That means every defeat pushes your character forward in some way, creating a familiar roguelite loop of dying, learning, upgrading, and coming back stronger. It’s a structure that feels remarkably natural for a game inspired by one of the most progression-heavy genres in gaming.
RogueScape is currently seeking playtesters through Steam, with wishlisting available now. The project is also available on the game’s official website. While it has no official connection to Jagex or RuneScape, the influence is impossible to miss, from the familiar skill list to the nostalgic pixel-art presentation.

