
Sin City’s underbelly has never seen anything like this. As a coked-up force of nature loose in 1970s Las Vegas, there’s no stealth and no hiding, just entire crime families standing between you and everything they’ve built.
Jackal is a physics-fueled, top-down action roguelite from developer Transhuman Design. Executing ultra-violent raids through casino hotels, looting mob vaults, and turning nearly anything within reach into a weapon, you’ll take down the Las Vegas mob as a drug super-powered hitman with a taste for spectacle and a body count to match.
What Makes It Different?
- Execute ultra-violent raids across 1970s casino hotels and iconic Vegas locations
- Turn sofas, shotguns, and everything in between into lethal weapons
- Wield unlockable drug superpowers to fuel your rampage
- Fight through randomly generated rooms with stackable gameplay mutators
- Unleash a brutal arsenal of finishers against a wide variety of enemy types
- Immerse yourself in a psychedelic noir story with narration from Matthew Curtis
- Create your own chaos, since no two massacres ever play out the same way
Everything Within Reach Is a Weapon
Jackal doesn’t bother with subtlety, and neither should you. Faster than thought and stronger than any wiseguy with a gun, reloading only slows things down when nearly everything in a room, from a couch to a bottle, can be turned into a weapon on the spot. That philosophy of improvised carnage runs through every raid, turning each casino hotel into a stage for whatever brutal finisher feels right in the moment.
A Psychedelic Noir Underworld
Beneath the violence sits a genuinely strange story, following a hitman and his supernatural associate through a mob-filled Vegas where reality itself feels like just another bad trip. Drawing inspiration from Hotline Miami, OTXO, John Wick, Pulp Fiction, Fear and Loathing in Las Vegas, Goodfellas, and Cowboy Bebop, Jackal leans hard into its smoke-choked, acid-laced 70s aesthetic, backed by narration from Matthew Curtis and created by Michał Marcinkowski, the mind behind Soldat, Maniac, and Butcher.
How Long Does a Run Take?
An average, winning run takes about 1.5 to 2.5 hours for a single playthrough. Including multiple retries or aiming for 100% completionist runs can push playtime closer to 3.5 hours. Because each room uses randomized, procedurally generated enemy layouts and stackable mutators, run length can fluctuate significantly depending on playstyle, with experienced players or those chasing quick completion able to clear a full run in well under an hour, while exploring every room and experimenting with the modifier system extends things noticeably.
Controller Support
Jackal features Full Controller Support for Xbox Controllers and PlayStation Controllers.
Good If You Like…
OTXO and Maniac both share that same brutal, top-down close combat energy in a roguelite package. Both are also worth checking out if Jackal’s chaotic, over-the-top violence is what’s drawing you in.
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