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VoidFall Drops Into the Arena Today, and Surviving One Wave Only Buys You Another

Surviving the first few minutes of VoidFall is really only proof that things haven’t gone horribly wrong yet. The new arena survival roguelite launches today from Voidfall Studios, throwing you into a steadily growing crowd of monsters with one fairly straightforward job…Stay alive. You can take them on alone or bring friends through online co-op, then use the upgrades earned along the way to improve your damage, movement, and chances of making it through whatever turns up next.

There’s no complicated mission to remember while half the arena is trying to eat you. Just try not to die.

Spend Those Upgrades Wisely

Every run gives you a chance to shape your character around what’s actually happening in the arena. More damage helps when enemies are starting to hang around for far too long. Extra speed gives you more room to move when the gaps between them are getting uncomfortable, while survival upgrades can help when your dodging hasn’t exactly been flawless.

Choosing between them becomes more important as the run continues. Pour everything into damage and you might clear enemies quickly but leave yourself little room for mistakes. Focus too heavily on staying alive and you could end up surrounded because nothing is dying fast enough.

Friends Can Help…Hopefully

VoidFall supports online co-op, letting you bring other players into the arena rather than dealing with the monsters alone. That gives you more firepower, but it also introduces the small problem of teamwork.

Players can lean into different upgrades as the run develops, which opens the door for somebody to focus on damage while another puts more into movement or survival. If everyone can keep track of where they are and what the rest of the group is doing, that extra pair of hands should be useful.

If three people disappear in opposite directions while one player gets trapped in the middle of the arena, less so. There’s only so much friendship can do.

Standing Still Is a Terrible Plan

However you build your character, you’re still going to spend plenty of time moving. Combat is fast, with enemies closing in from around the arena while you attack, dodge, and look for enough open space to avoid getting boxed in. There isn’t much room for sitting back and admiring the build you’ve put together.

Positioning can save you just as easily as another upgrade. Getting greedy and chasing one group too far can leave you surrounded. Moving into open space at the right time gives you room to deal with whatever is following. In co-op, everybody also needs enough awareness not to drag their own collection of monsters straight into somebody else.

That friend who said they were coming over to help? They may have brought company.

How Long Can You Keep It Going?

VoidFall is built around seeing how far one run can stretch before something finally goes wrong. There’s single-player for anyone who wants the whole arena to themselves, while online co-op lets groups see whether several people making decisions at once improves the situation or simply creates more creative ways to die.

Your character gets stronger as the attempt continues, but so does the need to keep moving, pick useful upgrades, and stop the arena from getting out of control. Eventually, it probably will. Then you head back in, change what didn’t work, and see whether the next attempt lasts a little longer.

Just make sure they know not to lead everything straight toward you.

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