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DogPunk

DogPunk Studio
ActionIndie
Game Details
Publisher
DogPunk Studio
Release date
6/25/2026
Status
Released
Distribution
Steam (Windows)
Monetization
Buy to play
Multiplayer
No
PvP
No
Setting
A dystopian, sci-fi future
Price
$$
Meta-progression
Light
Build diversity
Medium
Platforms
PC, Steam

DogPunk, released June 25, 2026 by DogPunk Studio, drops players into a sci-fi future as a dog-headed prototype super soldier breaking out of a corporate laboratory called the Lab by Predator Tec. From the opening seconds, movement and combat are inseparable: dashes, wall runs, grapples, and vaults chain together fluidly, and the game expects you to carry that momentum into every fight rather than slow down and trade shots.

Each run progresses through three chapters housing more than thirty levels. Stages rotate between narrative parkour sequences, enclosed combat arenas, and hazard-dense environments. Three major boss fights close the arc by stress-testing your accumulated build against mechanics that demand both precise movement and deliberate ability use.

Enemies compound the pressure. Ranged, melee, aerial, and support types arrive simultaneously, with shielded and dodge-capable variants forcing constant repositioning and ability switching. Currency dropped by defeated enemies funds upgrades between encounters. The loadout pool spans five weapons and a mix of over thirty active and passive abilities, including time dilation and gravitational surge; active abilities number ten and are designed to layer with parkour rather than substitute for it.

The game sits toward the demanding end of the spectrum. Enemy variety and the pace of escalation assume players will actively master movement rather than simply improve their gear.

  • Fluid parkour system: dashes, wall runs, grapples, and vaults integrated directly into combat
  • Five weapons selectable to match different engagement styles
  • Ten active abilities, including time dilation and gravitational surge, stackable with movement
  • Over thirty active and passive abilities in total across the upgrade pool
  • Three chapters, thirty-plus levels, and three boss encounters testing loadout and movement together
  • Enemy variants with shields and evasion that force mid-fight tactical adjustments

The game launched on June 25, 2026, with a patch addressing fixes issued two days later. A demo build had received an update in March 2026 ahead of release.

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