A survival game set in a procedurally generated post-apocalyptic Solar System is asking experienced dungeon divers to put their skills to the test. FARCRAFT, a solo-player sandbox where every world persists and every mistake compounds, will offer a free demo during Next Fest.
But the developers aren’t interested in casual feedback. They want roguelike and roguelite players specifically to attempt the Level 2 graveyard beneath Newhall, a structure at the bottom of the Grand Staircase inside the demo’s main dungeon.
The pitch comes directly from Riitoken, the game’s creator, in a post to the roguelites subreddit. Rather than vague encouragement, Riitoken provides detailed instructions: spawn into an avatar body at the Soulbay, restore your stats to full capacity across five different bays, gear up on the AR4 landing, then grind skeletons until you feel ready to challenge the graveyard boss fight.
The broader game emphasizes survival without guardrails. Resources are finite, environments hostile, and death carries weight. When your avatar falls, your soul persists, but resurrection requires recovering your body before it decays into permanent loss. You can dig, drill, craft, fight, and rebuild within fully mutable persistent worlds where every item dropped, structure built, or tunnel dug remains exactly as you left it across all playthroughs.
The demo invitation targets a specific audience. If you’ve sunk hours into games where preparation and skill determine survival, Riitoken wants to know whether the graveyard feels fair, punishing, or broken. That feedback loop could shape what FARCRAFT becomes when it launches.

