The question of whether deckbuilding roguelikes can work in multiplayer has finally met a concrete answer: Contested Space is doing it, and the first gameplay footage suggests the design scales thoughtfully to group play.
The newly revealed co-op combat clip shows four players fighting one of the game’s six bosses simultaneously, each controlling their own faction-aligned deck while drafting cards from personal markets mid-battle. That’s the critical distinction here. Rather than forcing shared economies or turn-based waiting, Contested Space appears to give each player independent deck management, which sidesteps the pacing problems that plague many cooperative deckbuilders.
The game itself is a space-faring roguelike where you draft ships and stations across branching star maps, balancing immediate firepower against long-term economy with every card pick. You can choose from six factions split across two alliances, or stay Neutral for cross-faction synergies.
Between battles, you upgrade your market and deck. The solo experience already sounds dense enough, but scaling encounters for 2 to 4 players suggests the developer has thought about enemy design and difficulty curves rather than simply multiplying enemy health pools.
With 20 escalating Incursion levels, handcrafted pixel art, and seed-based run generation already confirmed, Contested Space is positioning itself as a roguelike that rewards both mastery and chaos. The co-op layer could be what separates it from the crowded deckbuilder space entirely.

