If you’ve been waiting for Hungry Horrors to get harder, shorter, or more punishing, the two-person team at Clumsy Bear Studio just answered the call. The British and Irish mythology-inspired deckbuilder, where you cook legendary creatures instead of fighting them, now has three new modes born directly from community requests.
The update addresses specific player asks. Experienced deckbuilders wanted real teeth, so Spicy Roguelite mode raises the stakes by making potions and seasonings permanent losses on death and scaling Horrors on revisited biomes. Others pushed for deck scarcity, leading to the Culinary Roguelite modifier, which permanently removes dishes from your deck once served. A third modifier, Gourmet Roguelite, reveals a Horror’s taste preferences upfront.
The headline addition is Banquet mode, a true roguelike experience currently in beta on Steam. It condenses the full run into three acts with permadeath, offering a fresh dish after every battle and clocking in around 1.5 to 2 hours. You can opt into the beta through Steam’s properties menu.
Hungry Horrors has been positively received since launch, but the team notes that breaking through the sheer volume of releases remains the challenge. Every creature in your path is drawn from real legend; every dish is a real recipe. That foundation, paired with these fresh difficulty and pacing options, gives roguelike and roguelite players something concrete to sink their teeth into.

