After launching on PC earlier this year, Dice A Million has now made its way to consoles and mobile alongside its biggest update yet. Developer Countlessnights and publisher 2 Left Thumbs have released version 1.1, appropriately named Uncommon Shapes, bringing a new Hand, another 17 dice, 12 rings, and plenty of other ways to create increasingly ridiculous numbers.
It arrives after a pretty successful first six months for the dice-rolling roguelike deckbuilder. Since launching on Steam and PC Game Pass on February 25, Dice A Million has sold more than 70,000 copies and passed 1,000 Steam reviews. It currently holds a Very Positive rating on Steam, with 90% of reviews recommending the game.
Roll Some Dice, Make Numbers Go Up
If you haven’t played Dice A Million, the objective is conveniently explained by its name. You’re trying to roll your way to one million points, gradually filling your bag with increasingly strange dice and combining their effects to create the sort of numbers that would make an ordinary six-sided die feel inadequate. Runs are randomly generated, with different paths and endings to discover along the way.
Dice aren’t the only thing involved either. Rings act as passive items capable of modifying how your collection behaves, while different Hands effectively work as classes that change how you approach each run.
The real goal, though, is creating combinations powerful enough to completely break everything. As anyone who has spent enough time with a roguelike deckbuilder knows, finding something that feels slightly unfair is usually where the fun begins.
Uncommon Shapes Adds Even More Dice

The headline addition to version 1.1 is the Cyan Hand, joining the existing selection of playable Hands with another set of mechanics to build around. There are also 17 new dice, including everything from the relatively sensible Silver Coin and Bamboo D4 to a Marshmallow, Puzzle Piece, Poker Chip, and something simply called Die in a Can. At some point, the definition of a die has clearly become fairly flexible.
Another 12 rings have been added alongside the new Punch Card, while Face Weights introduce an entirely new modifier. These can be applied to specific faces of certain dice to increase the likelihood of rolling them, giving you another way to push luck slightly more in your favor. A new map event has also been introduced specifically for adding Face Weights.
There are some useful quality-of-life improvements too. Collections can now be sorted by rarity, alphabetical order, ID, or shape, while a new Top Dice option shows the five dice responsible for earning the most pips after each roll.
The Dice Actually Roll Differently Now

Underneath all the new content is a considerably bigger technical change. The entire dice physics system has been rewritten, replacing GameMaker’s built-in physics with a custom solution. Dice can no longer escape the table and, importantly when your builds start getting out of control, they can’t physically overlap anymore. That means more bouncing around, but also makes it considerably easier to see what’s happening when the table starts filling up.
Controller support has been expanded as well, alongside performance improvements, balance changes, bug fixes, new effects, and a revamped German translation.
There’s more planned beyond Uncommon Shapes, too. The developer originally intended the first major update to include a new ending and additional lore, but those plans were pushed back while work continued on the console and mobile versions. That larger addition is still planned for a future update.
For now, though, there are another 17 things to throw onto the table in pursuit of that elusive million. Dice A Million is available on PC, Xbox, PlayStation 5, Nintendo Switch, iOS, and Android, with the PC version also available through Game Pass.

