A new turn-based roguelike just hit Steam’s playtest phase, and the developers are actively hunting for players willing to break their game. Hope of Elements arrived quietly on the platform, but it’s worth your attention if you’re the type who gets excited about elemental synergies and tactical combat systems.
The game casts you as Elise, a silver-haired witch navigating mysterious domains and experimenting with elemental reactions to dismantle enemy formations. Think of it as deckbuilding adjacent. You’re hunting for build combinations that transform routine encounters into explosive opportunities. The roguelike structure means fresh runs reward experimentation rather than memorization.
What makes this particularly interesting is the timing. We’re in an era of oversaturation when it comes to indie roguelikes. Most fade into the background. However, the developers’ explicit interest in build synergies and battlefield experimentation suggests they’re thinking about systems-first design rather than just slapping the roguelike label onto something and calling it a day. RPG mechanics layered onto tactical combat with elemental reactions isn’t exactly uncharted territory, but execution matters.
The playtest is live right now, meaning you can jump in and actually shape what this becomes. The developers aren’t just fishing for validation here. They’re asking for bug reports, feedback, and suggestions. If you’ve spent the last few years watching roguelikes get worse at meaningful progression systems, here’s your chance to influence something before it ships.


It’s a cool little isometric roguelike neato mosquito