Articles News

Cat Crisis Just Launched, and It Might Be the Most Stressful Game About Petting Kittens Ever Made

Picture this… Four players, one very large and very angry dog, and a room full of kittens who are one wrong move away from bolting into a dark corner and never being found again. Somebody’s supposed to be on lookout, but nobody is looking out. Someone’s already thrown a grenade at the wrong wall, and the kitten you were gently trying to calm down five seconds ago just leapt out of your arms because you pet it like you were trying to put out a fire. That’s Cat Crisis in a nutshell, and as of today, it’s live on Steam.

Wait, You Play as a Cat Rescuing Kittens From Dogs?

Pretty much. Developed by Treehouse Games, Cat Crisis puts you and up to three friends in the paws of small, defenseless cats whose whole job is tracking down scared kittens and getting them out alive. The problem is that “scared” is a delicate state, pet a kitten too hard, or smack it by accident, and it panics and takes off running. So you’re not just fighting for survival, you’re also trying not to traumatize a kitten while doing it.

Stealth One Minute, Grenades the Next

What’s interesting about Cat Crisis is how far it swings between tones within a single run. Half the time you’re staying low, sneaking under furniture, avoiding whatever dog is patrolling that level. The other half you’re throwing bombs, setting off traps, or mashing a meow button because the situation has already gone sideways. It’s stealth game one minute and slapstick action the next.

Underneath the co-op mayhem, the game runs on familiar roguelike bones. Every mission gets harder, and every kitten you save (plus every vase you break along the way) earns cash to spend on gear before your next run. This includes things like crossbows, grenades, and time bubbles. Die, and you’re starting over, hopefully a little wiser about which hallway not to walk down. Rescue as many kittens as you can before it all falls apart, then go again.

Built for Chaos With Friends

Cat Crisis supports up to four players online, and that’s clearly where the design is aimed. A game like this lives or dies on the moment someone panics mid-mission, drops a kitten, and gets blamed for it by the whole group. Half the fun is probably going to be watching a friend get yelled at for smacking a kitten by accident.

It’s launch day, so the real test, whether the swings between stealth and slapstick actually work over dozens of runs, and whether the co-op tension holds up the way it’s designed to, is still ahead of it. However, there’s no denying it’s a solid idea with its stealth, chaos, and roguelike pressure, all built around the slightly absurd goal of keeping kittens calm while everything else falls apart.

Leave a Reply

Join the discussion

Comments are for AllRogues members. Sign in or create a free account to leave a comment.

Sign in to comment