Roguelites have transformed everything from deckbuilders to city builders over the past few years, but point-and-click adventure games have largely stuck to more traditional storytelling, until now. Cyberpunk Inquisitor is combining classic detective work with procedurally generated cases, creating what developer Nerdook Productions describes as the world’s first rogue-lite point-and-click murder mystery.
Launching on Steam today, Cyberpunk Inquisitor casts players as an Inquisitor investigating murders inside a sprawling dystopian Megabuilding. Rather than following a single scripted narrative, every case is procedurally generated, meaning suspects, clues, evidence, and the identity of the killer change from one run to the next.
The goal remains the same each time. You need to gather information, question witnesses, identify the culprit, and solve the crime before moving on to the next investigation.
Every Investigation Is Different
While many detective games rely on carefully handcrafted mysteries, Cyberpunk Inquisitor leans heavily into replayability. The procedural generation system creates new murder scenarios for every run, encouraging players to rely on deduction rather than memorization. Witness testimony, evidence, and suspects all need to be pieced together to reach the correct conclusion, making each investigation its own puzzle.
The game also combines traditional point-and-click exploration with roguelite progression. Players explore the futuristic Megabuilding, interact with its residents, search for clues, and gradually uncover the truth behind each case. The cyberpunk setting provides the backdrop for these investigations, pairing classic detective gameplay with a neon-lit sci-fi world.
A Different Kind of Roguelite
For roguelite fans, Cyberpunk Inquisitor stands out because combat isn’t the focus. Instead, the challenge comes from observation, deduction, and adapting to ever-changing scenarios. Rather than learning enemy attack patterns or optimizing combat builds, success depends on asking the right questions, spotting contradictions, and correctly interpreting the evidence in front of you.
It’s an unusual combination of genres that feels increasingly rare on Steam, where procedural generation is more commonly associated with action games than detective adventures. By applying roguelite design to mystery solving instead of combat, the game offers a different take on run-based gameplay that could appeal to fans of both classic adventure games and modern roguelites.
A Solo Developer’s Latest Experiment
Cyberpunk Inquisitor is the latest project from solo developer Nerdook Productions, whose previous games have frequently explored procedural generation in different genres. According to the developer, the game features entirely hand-drawn artwork and contains no AI-generated assets, with the focus firmly on creating unique investigations that reward careful deduction over repeated solutions.
Whether the mix of point-and-click adventure mechanics and roguelite design resonates with players remains to be seen, but it’s certainly one of the more distinctive genre mashups arriving on Steam this year. For anyone looking for a detective game where no two murder cases play out exactly the same way, Cyberpunk Inquisitor is worth a try.

