FleshForge, a body-horror roguelite created by solo developer, Dwuong, now has an official trailer. In the game, you play a stitched-together abomination that carves enemy corpses for usable body parts between fights.
Coming soon to Early Access on Steam, there will be over 350 individual parts to collect, drawn from six distinct classes (Beast, Undead, Demon, Construct, Elf, Human) and five elemental types (Physical, Fire, Cold, Lightning, Void). Your anatomy becomes your build. Arms, legs, heads, organs, and hides attach to a living torso, each bringing stats, attacks, and elemental damage. Position matters in the assembly too, limbs require connections, and organs boost adjacent parts.
Combat is deterministic and real-time. You walk, jump, and dodge with whatever legs you have grafted on, watching your constructed horror execute a fight plan you’ve already made. The synergy system rewards both specialization and mixing. Reaching four pieces of a single class unlocks one bonus threshold, while six pieces unlocks another. Stacking elemental damage past thresholds triggers ailments like Bleed, Ignite, Frostbite, Shock, and Decay.
The game runs you through three acts of escalating enemies, with shops to buy parts and upgrade stations between runs. When you die, you salvage parts from fallen horrors and dispatch retired creatures to harvest resources for future attempts. The developer has emphasized that feedback from players would mean a great deal, suggesting the game is still welcoming input ahead of or alongside its release window.
If you’re looking for a good horror roguelite to get excited about, Fleshforge is due to enter Steam’s Early Access on July 31st.

