8 Jun 2026, Mon

Jump into Re:Night’s Playtest Now Ahead of August Launch

Indie studio, Seahorse Games, is asking you to help polish their tactical deckbuilder before it properly hits Steam, and they’re giving themselves exactly five weeks to make it happen. Re:Night, a roguelike that dares to mash Slay the Spire and Balatro into grid-based combat, kicks off its final playtest on June 11, with an official launch locked in for August 12.

That’s not much runway, but the developers seem confident enough in their work to open the doors after what they describe as multiple feedback rounds and months of polish. The hook here is that elemental counters create a rock-paper-scissors dynamic where grass beats water, water beats fire, and the obvious third option completes the triangle. Chain these advantages correctly and you trigger critical hits that can obliterate enemies in a single turn.

Positioning matters, too. This isn’t just Slay the Spire‘s hand management transplanted onto hexes. You’ll need to think about where your units sit on the grid, which means tactical combat becomes genuinely tactical rather than a flavor text decoration.

The deckbuilding angle gives you freedom to experiment. No class restrictions means you’re not locked into predetermined synergy lanes. Mix whatever cards feel right, watch them interact, and build something weird. Whether that flexibility translates to meaningful decision-making or devolves into a few dominant strategies remains to be seen, but the premise is promising.

Playtest runs through July 3. If you’d like to get a feel for the game, there is a demo version you can download right now on Steam.

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