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Himno

David Moralejo Sánchez
AdventureCasualFree To PlayIndieRoguelike
Game Details
Publisher
GrabTheGames, UpgradePoint
Release date
4/26/2019
Status
Released
Classification
ESRB E / PEGI 3
Distribution
Steam (Windows, macOS, Linux)
Monetization
Free to Play
Multiplayer
No
PvP
No
Setting
A mysterious, atmospheric "dark and alien world"
Price
Free
Run length
40 Minutes
Meta-progression
None
Build diversity
Low
Platforms
PC, Steam, Switch, PlayStation, Xbox

David Moralejo Sánchez built Himno as a private personal project before deciding to release it publicly for free on April 26, 2019. The game is a 2D platformer built entirely around procedurally generated maps, with no combat, no death state, and no failure condition of any kind. Every session drops the player into a new environment to traverse using wall-jumps, slides, dashes, moving platforms, and lifts, with the movement vocabulary covering enough ground that individual maps can be approached in multiple ways.

Because nothing in the world can harm the player, the entire experience is structured around traversal and exploration rather than survival. The procedural generation means the supply of maps is effectively unlimited, and the game is explicitly designed for short, occasional sessions rather than sustained runs. Music composed by Dan Farley responds dynamically to what the player does, and visual effects trigger based on movement and interaction with the environment. Controls were designed to be immediately readable, placing the mechanical emphasis on the platforming itself rather than on learning an input system. Translations into Russian, Korean, and Turkish were contributed by community members.

Himno reached 250,000 downloads by June 2019 and 300,000 by August of the same year, at which point Sánchez announced console ports targeting PlayStation 4, PS Vita, Xbox One, and Nintendo Switch. October 2019 brought the announcement of a sequel, Himno: The Silent Melody, planned across the same platforms. Development updates on The Silent Melody continued through 2020 and into 2021, with multiple major development posts and a Steam Next Festival demo appearing in June 2021. The Silent Melody became available in October 2021. A further update, Alpha V. 1.1.1a, arrived in April 2022. The original Himno itself received an update in April 2019 that added four new languages alongside early prototype work on the sequel.

The game’s clearest mechanical distinction within the platformer space is the permanent removal of any lose state: a dash into a wall simply fails to clear it, rather than ending the run or resetting progress.

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