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Rogue Discovery: Pogo Rogue Gives You a Pogo Stick, a Gun, and Absolutely No Normal Way to Move

Running is for cowards. Pogo Rogue gives you a pogo stick and expects you to figure the rest out. Every room is chaotic, you’re bouncing off floors, ricocheting from walls, trying to land somewhere useful, and firing at whatever happens to be shooting back. There’s no stopping to carefully line things up. Once you’re moving, you’re moving.

Developed by Bounce Back Games, the free action-platforming roguelite. Pogo Rogue sends a gun-toting robot climbing through a futuristic Factory-City where the enemies are dangerous, the platforms are awkward, and your main method of transportation seems specifically designed to make both of those things worse.

It launched version 1.0 in November 2024 after several months in Early Access. Almost two years later, it still has just over 200 Steam reviews despite 92% of them being positive and earning the game a Very Positive rating. As if bouncing around with a gun wasn’t exciting enough, the whole thing is completely free.

Walking Is Apparently Too Easy

Pogo Rogue sends you upward through a futuristic Factory-City, with each run challenging you to climb procedurally generated levels packed with enemies, traps, battle rooms, and bosses.

Instead of traditional platforming movement, your character continually rebounds from surfaces. Getting where you want to go means learning how to use those bounces properly, adjusting your direction in mid-air, and eventually turning what initially looks wildly inconvenient into something you can actually control. Well, mostly control.

That unusual movement system also feeds directly into combat. You’re trying to line up attacks while flying through rooms rather than planting your feet somewhere sensible and opening fire. Suddenly, simply reaching the other side of a room feels like an achievement.

At Least You Get Plenty of Weapons

Being permanently attached to a pogo stick would be slightly unfair if Pogo Rogue didn’t also give you plenty of ways to fight back. Dozens of weapons can appear across runs, alongside power-ups and items that change what your robot can do. Procedural generation rearranges the journey each time, so the combination of equipment, enemies, and rooms you encounter won’t follow exactly the same pattern on every attempt.

Bosses wait at the end of levels too, putting whatever movement skills you’ve developed to considerably more stressful use. It’s an interesting combination because the roguelite upgrades aren’t doing all the work. Finding a great weapon certainly helps, but there’s still the small matter of actually getting your pogo-powered robot where you need it to be.

A broken build can solve many problems, but gravity is apparently not one of them.

A Student Game That Became a Full Release

There’s another interesting story behind Pogo Rogue too. The developer behind Bounce Back Games was a student team from the University of Utah’s Division of Games, with Pogo Rogue created as its 2024 capstone project. The university credits a 24-person team spanning design, engineering, art, audio, production, and procedural generation work.

The game entered Early Access in April 2024 before reaching its full release that November. Bounce Back Games explained at the time that most of the team had since moved on to other projects, meaning major future development couldn’t be prioritized. The studio also pointed out that, as a completely free student game, it couldn’t rely on Steam sales or traditional marketing to get it in front of more players.

That makes its current Very Positive rating even nicer to see. Pogo Rogue now has 35 Steam achievements, dozens of weapons and upgrades, procedural levels, boss fights, and precisely zero asking price. So if you’ve somehow missed the free roguelite where a pogo stick is both your main method of transportation and the reason every room becomes far more complicated than necessary, there isn’t much stopping you from giving it a bounce. Except possibly the floor.

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