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Today’s Launches Swing From Comedic Sports to Countdown Survival

It’s been a mixed bag of a week for launches, and today keeps that going. You could spend the afternoon getting punished for good aim in an Aussie style comedy arcade sports game, or spend it prepping a bunker before a ten-hour countdown to the apocalypse runs out. There’s a wide enough spread today that something on this list should fit whatever mood you’re in.

Here’s everything worth knowing before you dive in, starting with today’s featured release.

Featured Release – Pro Jank Footy

Score a goal, and your opponent gets to make your life harder. That’s the twisted core of Pro Jank Footy, every celebration doubles as a countdown to your own downfall.

This fast-paced arcade comedy-sports game from developers Powerbomb Games and Tinker Town. It takes Aussie Rules, a sport most of the world barely understands, and makes it even harder to follow. Every goal you score lets your opponent pick from over 150 power-ups, and those can hinder your team, boost theirs, or rewrite the rules of the match entirely.

Things escalate fast from there. A single match may end with double the players on the field, no umpires in sight, someone playing as a seagull, or every player transformed into a football, because apparently that’s just a normal Tuesday around here. A roguelite Season Mode adds deck-building on top, handing you new janky powers as you defeat each team, while a simpler Normal Footy mode exists for anyone who’d rather skip the madness, though we’re not sure why you would.

The comedy pedigree here is no joke either. Commentary comes from Aunty Donna’s Broden Kelly, with writing from David Ashby and Dario Russo, the creators of Danger 5 and Italian Spiderman. Between online play, local co-op, and a full single-player season, there’s no shortage of ways to ruin a friendship over a sport most of you have never even played.

Other Releases

Featured release aside, today’s lineup covers a serious amount of ground. There’s a darts roguelike, a tower with a thousand floors, and a factory full of plushies who have no idea what they’re doing. Here’s all the games making their debut today…

Survival Log

Rather than getting thrown into the action, in newly launched Survival Log you have a ten-hour countdown before the outbreak hits, and every minute counts.

This zombie-apocalypse survival sim comes from developer Midnight Workshop and publisher Lilith Games. You’ll scavenge supermarkets, hardware stores, and farmers’ markets before time runs out, then design and expand your safe house floor by floor once disaster arrives, managing hunger, stamina, and morale along the way.

Its demo picked up a mixed reception from early players, but the two-phase structure, prepping first and surviving after, is different enough from the usual survival sim to be worth a look.

Underwater Duo

Underwater Duo splits your hands into two separate weapons. You control a smashing turtle on the left, and a blasting jellyfish on the right. Developed by Woodpecker, this top-down action shooter throws waves of hostile sea creatures at you, and surviving means learning to coordinate both halves of your control scheme at once.

The two creatures can merge mid-fight too, combining their strengths and covering each other’s weaknesses for a burst of extra power. You can take it on solo or team up locally with a friend, assuming the two of you can stay as in-sync as the turtle and jellyfish need to be.

Holey

Holey drops you and a crew of survivors into a collapsed tunnel, sheltering from mutated creatures born out of a biological war. Developed by Kelecik, this co-op horror game has you scavenging loot across maps while keeping a strange creature living in the hole below fed, since its byproduct is the fuel you need to reach the radio tower.

The demo already picked up a Very Positive reception, with players recommending the tension of feeding something you don’t fully understand just to survive another day.

The One Fish

The One Fish is a co-op fishing game for up to four players, built entirely around keeping one very hungry fish fed. Developed by re:try, you’re casting lines to reel in everything from harmless clownfish to fish that explode, and some catches come with abilities that can help your team or make everything worse.

There’s also a chill mode for anyone who’d rather explore a cozy island than worry about feeding schedules. It’s heading into Early Access, though an exact release date hasn’t been locked in yet.

Dwarven Rampart

Dwarven Rampart hands you a dwarven town to build, then throws thousands of enemies at it in real time. It’s a fantasy roguelite strategy game where you’re raising armies from a choice of starter tribes, picking perks between waves, and deciding whether to hold the line with shields or just start throwing dwarves at the problem.

Different units suit different situations. Some hit hard and fast but can’t take a hit back, others tank everything while barely scratching the enemy. Mixing tribes, perks, and roguelite upgrades is how you turn a doomed defense into an unstoppable one.

DORTS: A Darts Roguelike

DORTS takes the humble game of darts and turns it into a first-person roguelike. Developed by MovingPixels, you’re beating opponents at 501, buying upgrades between matches, and stacking them into increasingly ridiculous combinations as the board itself starts fighting back with spinning boards, magnetic pull, and shrinking doubles.

There’s a career mode running through four divisions and a global leaderboard to climb, plus full Steam Workshop support for custom darts, boards, and even announcer voices. Runs last 10 to 15 minutes, which is exactly long enough to make you say “one more go” and mean it.

Tileweaver

Tileweaver is a tile-placing roguelike with a puzzle streak running through it. Developed by Mattalarc & Wolter, you’re placing Tilestone pieces to carve paths across the board, then using those same tiles to launch attacks once a path connects you to an enemy.

Over 70 artifacts and 60 arcane skills are up for grabs across your descent into the Shrouded Abyss, letting you daze, poison, and weaken enemies while they try to box you in with obstacles of their own. Five playable characters, hand-drawn artwork, and three increasingly dark areas round out the package.

Old Coin Pusher Gaiden

Old Coin Pusher Gaiden takes the coin-pusher arcade format and bolts an RPG onto it. Developed by STP WORKS, you’re training a samurai in the village, preparing Action Spheres, and heading into caves where shooting coins into the collection box is how you fight, heal, and progress.

Up to four players can team up for Raid Battles against a boss called The Formidable, though solo play works just as well. Defeating enemies levels up your samurai’s stats, and Relics earned along the way add another layer of build-crafting to what’s otherwise a very tactile arcade loop.

Red or Black: Poker Slay

Red or Black: Poker Slay mixes solo card combat with a seal-them-like-Pokémon structure. You’ve fallen into a world of demons and spirits, and the only way to survive is learning to fight with ordinary playing cards under the guidance of the Shop Mistress, who’s saved your life on the condition you repay her in hunted souls.

Numerals deal damage, court cards cast magic, and aces heal, all governed by an original ruleset called Red or Black. Over 400 spirits are up for sealing or defeating, each with unique skills and appearances, and evolving your bond with the ones you keep unlocks stronger forms over time.

Roguelike Bricks

Roguelike Bricks takes brick-breaking and turns it into, well, a roguelike. A simple bounce spirals into a storm of fire, lightning, black holes, and cloning swarms as you pick a route through the build and see how far it can be pushed.

Multi-phase bosses and thousands of floors give this one real depth for something that starts as simply as bouncing a ball off some bricks. It comes from developer Hunmo, priced as a low-cost pickup rather than a big investment, which suits its arcade-first sensibility.

The Long Way Up

The Long Way Up is a text-forward cultivation roguelite about climbing a tower that never repeats the same way twice. Developed by Flytel, you’re one of countless cultivators chasing the wish granted at the summit, and falling doesn’t kill you, it just sends you back to the foot of the tower, older and stronger than before.

Moye, a nine-hundred-year-old sword spirit who’s outlived eleven wielders, accompanies you across every life and remembers every fall you’ve taken. Wuxing combat, tribulations at the top of every realm, and a full New Game+ system give this one a lot of room to sprawl across its planned thousand floors.

mHas Dungeon Sweeper

mHas Dungeon Sweeper takes Minesweeper and swaps the mines for monsters. You’re uncovering tiles one at a time, using the numbers shown to work out the combined attack of whatever’s hiding nearby, and fighting your way toward the Reaper waiting at the bottom.

Some monster placements are random, others aren’t, so reading the board becomes as important as the fights themselves. Items you find along the way help even the odds, and 24 Steam Achievements give completionists a reason to keep sweeping long after the Reaper falls.

Casino of Time

Casino of Time is a roguelike where the currency you’re gambling with is your own remaining time. You’ve just died as a lifelong gambler, and this liminal casino is your final trial before heaven, with glass panes slowly lighting up to reveal the correct path out, if you can survive long enough to see it.

Five different casino games are on offer, each with its own upgrades that stack as you play, but your time drains faster the more powerful you get, so picking the right game for a run matters as much as playing it well.

Alchi

Alchi is a roguelike deckbuilder built around tossing cards into a cauldron rather than playing them one at a time. Developed by HOMEK, the challenge isn’t picking the right card, it’s working out the order and placement that turns four ordinary ingredients into a devastating combo.

Six playable characters each bring their own mechanics to the mix, and more than 100 cards across five themed suits give plenty of room to experiment against the game’s 30-plus enemies. It’s the studio’s first release, with music from weirdcore, and no generative AI used anywhere in its assets.

Cyber Plinko

Cyber Plinko takes the roguelike deckbuilder formula and drops it straight down a pinboard. Developed by Paterek, you’re dropping balls, chasing multiplier slots, and hitting coin targets before you run out of throws, all while the board itself rusts, glitches, and curses you with worse pin modifiers the deeper you go.

Charms, relics, and pin upgrades stack between rounds, and difficulty options range from a relaxed mode to a tight five-minute run. There’s also a Standard 12-round mode and a full Endless option for players who want to see exactly how far one run can be pushed.

Shanhai Exorcist: Yin-Yang Chronicles

Shanhai Exorcist: Yin-Yang Chronicles builds its whole combat system around cards with two faces. Every card carries a Yin and a Yang side with different costs and effects, so flipping one mid-turn can turn a defensive play into an attack, or a setup card into the payoff you needed.

You’re choosing between four distinct schools, from sword-focused Intent chains to a Summoner class built around deploying and sacrificing familiars, and reading enemy intents correctly is the difference between pressing an advantage and getting caught out. Three difficulty tiers let you decide how brutal the climb should be.

Quiet Bruise

Quiet Bruise puts you in charge of a collapsing factory run entirely by plushies who don’t really know what they’re doing. Machines catch fire, ghosts raid your production lines, and your job is to somehow keep the whole mess generating enough money to pay off your debt.

Developed by GiantRiotous, it leans hard into dark humor and barely-controlled chaos, with plushies panicking into danger and making every disaster slightly worse. Building new machines and rerouting broken systems on the fly is how you survive each night, assuming your idiots don’t burn it all down first.

Teddy’s Horde

Teddy’s Horde puts you in the paws of the last bear warriors, thrown into an arena by fish wardens for their own amusement. Developed by Tuskat Dev, it’s a top-down arena roguelike with dash attacks, cooldown skills, and passives that stack as you level up mid-run, with a boss showing up every 90 seconds to test whatever build you’ve cobbled together.

There are 14 instincts to unlock, three playable characters with their own skill sets, and local co-op for up to four players. Runs are short, 5 to 20 minutes, with a fully custom endless mode for anyone who doesn’t want the chaos to stop.

Free to Play

Not looking to spend anything today? There’s one free release worth checking out.

Junkyard Saints: Scrapstorm

The world ended in scrapstorms, and the survivors who made it through call themselves Saints. Junkyard Saints: Scrapstorm is a free-to-play Bullet Heaven action roguelite from developer Jan Winnenberg and publisher Adenga Games, launching into Early Access this week, sending you scavenging rusted wastelands for procedural gear, experimental tech, and forgotten weapons on every run.

Builds can snowball hard here: abilities eventually awaken into Mythic Evolutions that reshape the battlefield entirely, and companions recruited through mysterious radio signals fight alongside you or take direct control. There’s also Twitch integration built in, letting viewers vote on events, spawn enemies, or sabotage a streamer’s run outright. It’s planned to stay free through Early Access and beyond, with optional purchases rather than anything pay-to-win.

Demos

Two demos rounded out today’s launches too, giving you a preview of what to expect when they launch…

Pinballistic

Pinballistic drops you into a personal power station where pinball keeps the lights on for an entire galaxy at war. You’re customizing the board with special pinballs and unique components, chasing high-scoring combinations, and unlocking new spaceships that introduce their own run-altering modifiers.

Run out of pinballs and your station drifts helplessly until repairs are made, wiping out your upgrades in the process, so keeping the machine fed matters as much as scoring big. It’s still without a confirmed release date, but the demo gives an early look at the frenzy-mode chaos on offer.

Witch War 1

Witch War 1 turns territory control into an elemental shootout. You’re commanding an army of witches across an island, capturing enemy bases one battlefield at a time, while every projectile carries an elemental property that can combine with others for unpredictable results.

You can play solo with your army backing you up, or bring friends into online co-op for the full-scale chaos. Like Pinballistic, this one doesn’t have a confirmed release date yet either, but the demo offers a solid look at the elemental combat and base-capturing loop before the full release lands.

So, What Are You Playing First?

That’s a full day of launches to work through, from ruining friendships over Aussie Rules to prepping a bunker before disaster hits, and everything chaotic in between. With this many options on the table, the hardest part of today isn’t finding something to play, it’s picking just one.

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